mm: slub: fix ALLOC_SLOWPATH stat

There used to be only one path out of __slab_alloc(), and ALLOC_SLOWPATH
got bumped in that exit path.  Now there are two, and a bunch of gotos.
ALLOC_SLOWPATH can now get set more than once during a single call to
__slab_alloc() which is pretty bogus.  Here's the sequence:

1. Enter __slab_alloc(), fall through all the way to the
   stat(s, ALLOC_SLOWPATH);
2. hit 'if (!freelist)', and bump DEACTIVATE_BYPASS, jump to
   new_slab (goto #1)
3. Hit 'if (c->partial)', bump CPU_PARTIAL_ALLOC, goto redo
   (goto #2)
4. Fall through in the same path we did before all the way to
   stat(s, ALLOC_SLOWPATH)
5. bump ALLOC_REFILL stat, then return

Doing this is obviously bogus.  It keeps us from being able to
accurately compare ALLOC_SLOWPATH vs.  ALLOC_FASTPATH.  It also means
that the total number of allocs always exceeds the total number of
frees.

This patch moves stat(s, ALLOC_SLOWPATH) to be called from the same
place that __slab_alloc() is.  This makes it much less likely that
ALLOC_SLOWPATH will get botched again in the spaghetti-code inside
__slab_alloc().

Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com>
Acked-by: Christoph Lameter <cl@linux.com>
Acked-by: David Rientjes <rientjes@google.com>
Cc: Pekka Enberg <penberg@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>