factored MOAIProp into MOAIProp and MOAIGraphicsProp
first pass of Moai prop overlap system; added notion of overlays/underlays for rendering ad hoc layer decorations such as Box2D and Chipmunk debug lines (now that both libraries are higher level than moai-sim)
added method to check vector drawing for content after tessalation
added support for x and y scale of font glyphs via MOAITextStyle; added methods to transform vectors (i.e. sans translate) to MOAIVectorDrawing
merged changes from pointinside branch
fixed merge mistake in MOAITextLabel
added basic show/hide LOD support to MOAIProp
updated xcode project; fixed bug in MOAITextLabel dep node update (was calling MOAIProp update instead of MOAIGraphicsProp update)
fixed stroke of closed polygons
add 'IsOpen' method to MOAIVectorShape
improved layer LOD computation to use attribute instead of baked-in camera component
moved support for android log down into zl_vfs and zl_replace; temporarily enabling verbose spew when mounting archive
starting implementation of VBO support
first working proof of concept for VBO implementation
updated MoaiSample.xcodeproj
fixed memory corruption bug happening when a stack allocated or member Lua object retains another; working to expose a paradigm for custom vertex formats on MOAIVectorDrawing
fixed ZLLog to work with Android
fixed uninitialized variable in MOAIVectorDrawing
Merge branch 'pointinside' of https://github.com/patrickmeehan/moai-dev into pointinside
fixed crash on destructor bug in MOAIVectorDrawing