Basic variable assignment of the information about the world and higher layer commands
Added basic armies placement implementation
Troops are distributed into a few regions irregardless of action (attak/defend)
Half of the troops is given to the most important region, quarter to the second etc.
The values are rounded - for 7 armies the distribution will be 4, 2, 1 (3 regions)
Add region loop in attack_transfer, doesn't move any armies yet
Unfinished changes to the unit placement - places near regions to attack
Merge branch 'master' into dev-mac
Finished simple version of attack_transfer action
Merge branch 'dev-mac'