getting ready to merge with master for physics
Merge remote-tracking branch 'origin/master' into landonMOE
Attempt #1 to get terrain functional
Merge remote-tracking branch 'origin/master' into landonMOE
in the process of reconciling differences
still trying to rectify differences
Merge remote-tracking branch 'origin/master' into landonMOE
Merge branch 'master' into landonMOE
Implemented basic “physics” class that handles position and velocity for moving camera
Player now has a basic structure
Clock is now a singleton
players don’t need meshes
added walk the world terrain
in the middle of adjusting environment settings
need input
Merge branch 'master' of git@github.com:landonepps/MOE.git