|SOURCE|
[Linux::Arithmetic::Matrix4x4]
* AffineInverse on self will make the current matrix the affine inverse (upper
  3x3 inverse) of itself
* AffineInverse with a parameter will make the matrix passed in the affine
  inverse of the matrix being called upon
* AffineInverseOf sets the current matrix to the affine inverse of the matrix
  passed in
|SOURCE|
[Common::Utility::FirstPersonCamera]
* Move will translate the camera along the XZ plane by the velocity requested,
  this does not handle the Y axis