mods and fixes to the copyMirrorID's calls
Merge branch 'master' of https://github.com/markj3d/Red9_StudioPack
added more metaUnitTests
Merge branch 'master' of https://github.com/markj3d/Red9_StudioPack
!U private update - messing with saving Animation data through metaRig, all test only, think this is one for the ProPack ;)
!U extended the os support so we now have formatPath which converts os native to Maya path (\ = /) and os_OpenCrashFile() that does just that
bug fix
rename func
added openCrashFile to Debugging options
!U added os_fileCompare that uses Diffmerge (if available) to do a line by line comparison of the two and return the status
!U Looking at adding a new UUID id in there that the cache will switch over to using
patch to the unitTests
patch to the os_open crash call in the menu
Added a new flag to the getMirror_opposites to forceRefresh the internal mirrorSets. Needed for our new internal facial systems ;)
pose files now include mirrorIndex data, work in progress
Integrating the new MirrorIndex matching systems to the core
!U : in TEST!! : Added support for the new UUID in the registry calls. For the time being I've left in support for all mNode's without a UUID but I'll phase that out. There's also an 'upgradeSystemsToUUID' call that will add the new UUIDS to all existing mNodes in the scene
Error catches to the blend mixer, if any of the stored nodes had NO attr block this would fail. We now skip these nodes
!U new tests to cover the new UUID Caching systems
!U new UUID based caching system now running