Solved Goomba anim tiled texture. Every Goomba instance has its own copy of the sprite material
Improve use of SetActiveRecursively()
Use of own destroy method for PowerUp
Use of own destroy method for PowerUp. Use Invoke for delayed own destroy method
Replaced camera in Main and Level_Sel scenes by prefab main camera. OptionClick now works in those scenes as well.
Added prefab main camera in Level2 scene
Removed use of Debug.isDebugBuild
Added GUI boxes on GamepadCross for debugging purpose.
Removed OnMouseDrag() cause was causing multiple event calls. Other fixes.
Fixes and improvements
PauseGameManager for pausable components v1.2 FINAL
Fixed bug between floor blocks that caused player stop from moving as a false positive wall hit
Fixes
Chipmunk Physics: using Interpolation Mode: None
Ghost enemy. Working with Fly action and Chase state
Improve on cube blocks.
Cleaned up Library/assets
Removed useless camera components.