Number of crew needed for a command station now configurable
Some corrections to configurable crew requirements.

Closes Cilph/RemoteTech2#204.
Added FOR blocks to all ModuleManager patches.
Copied changes from Cilph/RemoteTech2#203.
Added antenna damage to event log.
Cleaned up dynamic pressure code.
Corrected code documentation.
Minor (and pedantic) corrections
Dynamic pressure animation check now matches earlier convention.
Update ModuleRTAntenna.cs

Made dynamic pressure condition a bit more explicit.

As a side benefit, code will now support non-animating dishes with `maxQ > 0`, if any are added in the future.
Fixed Flight Computer for vessels without Reaction Wheels.

This fix consists basically only of a gimbal vectoring calculation update. The old code seemed to be from an earlier version of KSP.
The bug manifested itself in a craft that would not cahnge orientation whatsoever when the Flight computer was enabled. It only started to jerk around and kept facing the orientation it was facing in. This was independent of the mode of the Flight Computer. The bug can be easily reproduced by adding the following .cfg file and using the Flight Computer on the Stayputnik probe core:

@PART[probeCoreSphere]
{
  !MODULE[ModuleReactionWheel]
  {}
}

I encountered this bug while playing with the RealismOverhaul mod, which removes from the reaction wheels from essentially all early tech probes.

I also fixed a divide by zero bug that crashed KSP, when using the above setup.

No mod other than RT2 and the custom .cfg file mentioned above are required to reproduce the bug.
Merge pull request #21 from RemoteTechnologiesGroup/develop

Develop
Moved function getLocks

This will fix #24 that you can toggle sas,rsc or action groups anymore
without a connection after undocking.
Changed the timeout for RnDCommsStream

This will fix #136 but its more a workaround for the Waittimer problem
on x64.
Added virtual tech node for probe core passive antennas.
Merge pull request #22 from RemoteTechnologiesGroup/develop

Develop
Merge branch 'develop' of https://github.com/jsartisohn/RemoteTech into gimbals
Made GetThrustTorque return a vector, not a scalar.

Includes code by @jsartisohn. Added support for gimbaled ModuleEnginesFX. Does not yet include proper support for off-axis engines or gimbal roll.
Removed `Inverse(Vector3d)`

As discussed in #131, the function had unclear semantics when some but not all of the input arguments were zero. To resolve this, the inversion and the corresponding error-handling have been moved to the former callers of `Inverse()`
Removed event queue freeze when power lost.

Events in the flight computer queue will continue counting down, even if the ship does not have power. If there is no power when the event is scheduled to occur, it will be ignored and an error message will be shown to the player.

Fixes RemoteTechnologiesGroup/RemoteTech#41.