Make move() a prototypal method of Entity
Change enemy starting position
Fix formatting
Make dt Engine property available globally
Mutliple movement by dt and call move() in update()
Remove print statments
Clean up Player object code
Make the Engine canvas property available globally
Add restrictions to move()
Add getMovement() to each object type which determines the objects movement before calling move()
Fix Enemy and Player movement
Refine player movement including bounds
Insantiate more enemies