Now searching models using a goal model which gets rid of lots of noise. Also helps finding the tops and bottoms
Added a least squares regression to the goal lines (finds better models)
Made the line density of the classifier in order to help find the tops and bottoms of the goals more effecitvly
Got rid of the filtering on the green horizon for goal lines as it results in much more robust goal detection
Merge branch 'develop' into feature/BestGoalDetector

Conflicts:
	modules/vision/GoalDetector/src/GoalDetector.cpp
Added some wrong kinematics (don't even get close to the correct distance :P)
recreated mockrobotlocalisation role and deleted imposters
Getting nubugger config changes

Merge branch 'develop' into feature/BestGoalDetector
Caught an exception for when there is no LUT available.
Better kinematics for the goal
Added GlobalConfig module and message which includes player and team ids.
Distance to goals are now also determined by their height
Added global config to the detectors so they will use the field description
Merge branch 'feature/BestGoalDetector' into develop
Added some TODOs that need to be done to the goal and ball detector to make them robust
Added smarter filtering
Added cartesian to spherical back in, and fixed a nubugger issue
Merge Vagrantfiles
fix warning
Added try-catch blocks to config system to display faulty config file.