Import the Xolar/Mulder/Robot model from Nexuiz-classic sources, for armor and proportions references ( players love this model )
link: http://sourceforge.net/project/showfiles.php?group_id=81584&package_id=192474&release_id=422119
convert *smd mesh of Mulder to *obj with online tool :  http://www.greentoken.de/onlineconv/
modeling : adapt Mulder mesh to skeleton 's anatomy, changing posing and proportion
modeling : quad triangle and refactor the head/face of Mulder , now he has a male human face with nose, hears, etc... might be cool to keep the model around for male character switch , or gender option.
modeling : split Mulder mesh in 3 parts : Mulder_head, Mulder_torso and Mulder_legs , fill holes of split parts.
modeling : remove chicken's hand and dino feet 90's design, replace with classic smooth mecha glove and boots
modeling : adapt the torso , legs and head part of male and female to be used together, mixed.
layer cleaning : blend file use new layers structure
shading : material and shading cleaning , no new things, just removing unused materials and rename better existing ones.
rigging : male face is now rigged and follow skelleton
cleaning : rename all bones from skeletons , to ease later vertex group association
groups were name arm.001, arm.001, arm.002 etc... for the left and right part and no naming for hands , toes, etc... what a mess! 
now new convention :
L = left, R= right , T=top, B=bottom + a keyword
eg.  l_t_arm = (left top arm) , l_t_forearm , l_t_hands ...etc...
skinning : legs and torso of the male armored model ( Mulder ) is now following same animation
wasn't easy, still not perfect, but I 'll improve on the way
fix : fill holes in mesh here and there, bad clipping on mirror axis for certain poses
clean: layer cleaning, add a picture for layer infos
modeling/skinning ; add loop in Ayumi torso ( arm/forearm) for better topology and deformation , also reskin from scratch (wip )
cleaning : armature naming convention : another pass , now using eg. arm.L and arm.R to ease mirroring scripts for skinning
skinning : minor fix for arm folding
modeling: adapt neo-ayumi haircut for the male (Mulder) armor
material : prepare slot for baking ; add default material for prettier viewport preview
shading : better presentation for work done so far, Alt+A to play anim...