Correctly call CBA_fnc_getGroupIndex (was called with none-existent variable)
Set cTabPlayerVehicleIcon even when opening the "large" TAD
Scale icon size on TAD relative to cTabTxtFctr
Add function cTabOnDrawbftTADdialog to draw icons on "large" TAD
Stripping space / tab characters at the end of lines
Moving TAD map definition to cTab_base_gui_classes so it can be shared between the "small" and "large" TAD versions
Inherit map definition from new cTab_TAD_RscMapControl
Initial commit. Includes control positions for "large" TAD, based on the actual pixel values of the buttons on Raspu's TAD background graphic.
Helper file hiding the double-click menu when initially calling the "large" TAD. Modified copy of the same for the land vehicle version.
Changed "large" TAD to use Raspu's TAD background graphic. Finished button placement, added double-click menu to place icons.
This closes #3.
Remove TAD_background_co.paa TAD background image that was borrowed from Peral (Thanks!). It has now been replace by Raspu's excellent TAD background.
This resolves #6.