3.37

punctuation in font
emerald ore
sky color
change in shaders:

	bloom is more accurate/realistic, code is much simpler and less hacky.

	uses different blurring method that is much more scalable, it makes
huge blur radiuses very very efficient.
	if minecraft ever allows for mipmaps in shaders, it could be 2x faster
	if minecraft ever allows for linear sampling in shaders, it could be
another 2x faster

	where I got the idea:

http://forum.starling-framework.org/topic/code-much-faster-gaussian-blur
-implementation