All cutscenes now working
added two new scripts that load cutscenes via an integer instead of a string, that seemed to be the problem with the new cutscenes

re-enabled the next level buttons for debugging purposes, but I played though all the levels that are beatable and watched all cutscenes to make sure that they work, and they do
Well, it looks crappy, but it should now be impossible to get stuck with the blocks on level 3.

They can no longer be pushed into the left corner, and even if they barely push the blocks over the edge, they will far just far enough for the player to slip behind them.

I was thinking redoing the art for the blocks so they are sloped, but then it wouldn't make sense for the player to be able to get behind them.
Added boss health
takes 10 shots to go to next level, it's a little finicky, but it works
Fixed position of horn shooting when facing left, although it looks dumb. I need to try to change the rotation of the shot when turning left
Menu System is now working properly.
When you first open the app, the only option is new game.
Any time you return to the main menu after that, you can choose resume game or new game.
Took out the options menu until it is set up.
fixed a couple of the stages that had trouble with controls
Merge branch 'EDevelopment'

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level3.unity
	OriginalOrigins.git/branches/Assets/Sprites/Ooh/DarkSpritesAndAnimations/Thumbs.db.meta
	OriginalOrigins.git/branches/Assets/Sprites/Ooh/Thumbs.db.meta