More Important info edited(Read description)

For this particular project and due to its complexity, please
Skype/text me BEFORE you add anything.

Reading the commit history of the game to see what has changed or not
is not enough, because it does not explain the purpose on WHY certain
things are added.  The design for this particular strategy is complex,
it is not straight forward like an action game, and therefore ambiguity
is not affordable.

GameManager is a script that I added in the scripts folder, which I
attached to an empty gameObject called gameManager in scene1. What I
just typed is an example of how a commit should be described.  Yes it
should be this detailed and it is NOT hard.  I don't want an argument
to spark for how commits and keeping each other updated should be done.
 There is NO JOKING around for this one!  We cannot afford to be lazy
or make it "easy" on communicate, because ambiguity for a game with too
many complex mechanics to count like this is extremely dangerous.  If
it was an action/shooter game, this wouldn't be a problem, but because
this game is like pong, with win conditions and strategy checking, if
you don't explain what you implemented, I will not know.  And most
likely the team will not either, even if they don't complain.

For the case of development, since the entire team can fall behind if
one person doesn't understand the information correctly.  For other
things I agree it is based on vote.  But for this case everyone has to
be happy, not just the majority.  Just please do this for the sake of
the project not falling behind.  When I have a question, I expect to be
helped.  The "i don't need to hand-hold you" is not an excuse, because
there is a fine line between hand-holding and being considerate and
straight forward to make sure everyone exceeds in the team.  We should
not be stingy and try to compete with one another.  That is dangerous
and Frost will see that.  I don't expect hand-holding, but I expect no
one to single out one individual and start making factions in the team.
 This is my biggest fear and right now I am not so sure, considering so
many arguments we had last meetings.

REASON for what is said above is BECAUSE All of us have way too many
classes on our hand that we cannot afford an exact simulation of
working on a project in a company, because the people there have only
the project to focus on, not on general ed classes like history and
humanities and essay composition.  This is not my only class.  So
please, just allow this only accommodation so that no one in the team
has to suffer from ambiguity in this project.