Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Initial v2 water map format.
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
Debug logs for map, also can actually turn perl off on zone
Removed the logging now that the issue is resolved
Merge branch 'master' into water_map_v2
Merge from master stuff
Fix for string.h missing in water map
Merge remote-tracking branch 'upstream/master'
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
Merge branch 'master' into water_map_v2
Update LS default entry in example config
Experimental changes to lua get_qglobal implementation to try to see if we can figure out this gcc x86 bug.
Merge https://github.com/EQEmu/Server
Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.