PS2: cleaned cast (X*) -> (X *)
PS2: used C++ const_cast<...> where appropriate
PS2: added missing casts
PS2: fixed tabs and alignment
PS2: Ps2Pad::initPad added case STAT_NONE
PS2: renamed animThread -> playAnim to avoid shadowing
PS2: use createPixelFormat for overlay format
PS2: commented out unused Gs2dScreen::tvMode
Makefile.common: added QUIET_CC
configure: enhanced PS2 support
PS2: beautified & simplified version on screen
PS2: removed plugins cksum deps on build time
PS2: snprintf hack to fix scumm.plg
PS2: enhanced Makefile.ps2 (incl. modules & debug)
PS2: modular IRX drivers loading
PS2: added [PlayStation2] section to scummvm.ini
PS2: support for different gfx modes
PS2: ps2pad.cpp - fixed duplicate switch case
PS2: converted malloc(x) -> memalign(64, x)
PS2: reverted createPixelFormat to _overlayFormat

     <1555> alpha is otherwise broken with classic theme