Fix for index.html font spreadsheet

Further whoops.
Added HTML minifier to grunt

Small size reduction, looks nice.
Fix for player fiery & star sprites conflicting

Star just removes and re-adds the player's fiery class now.
Add programmatic CSS injection

This way, FullScreenMario.min.css is no longer needed, so it's just
FullScreenMario.min.js.
Actually removed dist/FullScreenMario.js

Grunt's clean task is used.
Starting documenting FullScreenMario.js

This is going to take a while.

Also fixed a "memory leak" in the QCount mod, where the events Array was
never cleared of old, disabled events, and added fireTimes to Bowser's
prototype.
More FullScreenMario.js documentation

1004 more lines.
Documented FullScreenMario.js

Fixes #4. Wow.
Documented WorldSeedr

Fixes #25.
Removed unused QuadsKeepr from ThingHittr

In doing the documentation, it turns out the internal QuadsKeepr is
never actually used. Go figure.

Starts #23.
Documented ThingHittr

GroupHoldr is moved to GameStarter's resetGameStarter instead of being
initialized as a ghetto descendent of ThingHittr. Makes more sense.

Fixes #23.
Added ThingHittr README

Whoops, missed it last commit.
Small start on documenting QuadsKeepr

Documenting is boring, I'll take a break and fix some bugs now (what a
life).

Starts #20.
Fix for scrolling window after player death

Both player.alive and player.dead were true.

Fixes #141.
Implemented scales.

Fixes #146.
Added Infinite Lives mod

Fixes #149.
Fix for Bowser dieing out of bounds

Fixes #138.
Fix for multiple themes playing

Old themes weren't being deleted from sound in AudioPlayr.

Fixes #144.
Implemented getVolumeLocal

Fixes #148.
Put quotes around everything in objects.js

It's not technically necessary, but I find it looks much better.

Moved DeadGoomba spawning to spawnDeadGoomba.