Avoid wasting particles on incredibly small/zero length ribbon segments.
Give 'gDeferredNonIndexedDiffuseAlphaMaskProgram' a unique 'name'
Skip particle-glow vbo logic if shaders aren't enabled.
Try manually nulling out vbo data if its entire contents are to be overwritten. Rumored intel/nvidia optimization.
Fitted mesh: hookup debug display to Advanced -> Charachter -> Show Avatar Joins
Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
Added lsl functions from Second Life RC LeTigre 13.12.20.285035