Automatically calculate light channel count, change ZCompareLoc to CompareBeforeTexture and add more property descriptions for MDL0 materials
Add back PMD importer and change how MDL0 begins and ends the import process
Add to what file formats can be created from scratch and keep working on texcoord renderer
Bring back the weight editor for debug builds only and fix bug where the vertex editor did not appear when using the hotkey
Add option to use middle mouse button to zoom more precisely in the model viewer and set billboard bones to apply by default
Update assembly info to the next version