Added some basic graphics to the menu.
Network Working again and loading the selected dino into the level.
The dinos aren't moving anymore at the end of the countdown...  Wondering if a change in the motion control could have affected that.
Cleaned up the CityTrack scene by deleting unnecessary player objects and respawn checkpoints.
Made a new CityTrack2 respawn checkpoints prefab for the improved track. Made renames appropriately.
Placed pick up items around the Test_Track_Scene. Added in the unity first person controller to move about the scene. The motion control does not work here, it's having issues finding the "Jump" in mechanism that don't exist now that there are three states to the jump.
Added lines to the DinoRagdoll script (GoRagdoll) that will turn kinematic to false on all the rigid bodies in the ragdollBones array and disable the animator. Then added in line to turn kinematic to true and the animator to true (ResetRacer).
Merge remote-tracking branch 'origin/SamSpray'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/CityTrack.unity
Merge remote-tracking branch 'origin/Targeting'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/CityTrack.unity
	UnityProject-CyberDino/UnityProject-CyberDino.userprefs