CORE: fix homepoint timers for tractor
restore packet from previous commit
Fix text IDs for the various San'dOria zones

These seemed to have shifted by 2 in a lot of places. Fixes various crashes and incorrect text, including crashes when accepting a mission and when receiving conquest points from turning in crystals for rank points

Fixes bug 1309: http://bugs.dspt.info/show_bug.cgi?id=1309

Thanks to @xdemolish for pointing in the right direction for troubleshooting this
Fix mistake I made yesterday. getstat != getMod derp derp
Merge pull request #124 from TeoTwawki/oops

Fix mistake I made yesterday. getstat != getMod derp derp
CORE: Implemented mentor flag and new adventurer flag.
SQL: Added isnewplayer field to chars table for new adventurer flag.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Fixed completion/progression problems with quests "Mom, The Adventurer?" and "The Signpost Marks the Spot".
Merge pull request #125 from TeoTwawki/misc

Fixed completion/progression problems with quests "Mom, The Adventurer?" and "The Signpost Marks the Spot".
Merge pull request #123 from starlightknight/sandoria-crashfixes

Fix text IDs for the various San'dOria zones (Fixes Bug 1309)
make tractor and raise status mutually exclusive (retail)
Merge pull request #122 from maxtherabbit/master

CORE: fix homepoint timers for tractor
SCRIPTS: Revert most recent changes made to Kirin Script (was causing issues)
Quick linux portability fix
CORE: fixed some warnings in latent_effect_container.cpp
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: Ability m_animation to 16bit (SoA 255+)
Job Traits: Add Tranquil Heart

Tranquil Heart is a Passive Job Trait for WHM/RDM/SCH. The trait reduces enmity gained from Cure by a calculation based our your healing skill.

WHM: 21 / RDM: 26 / SCH: 30

From what I read on BGWiki, it gains a tick every 10 healing magic skill points, capping out  at 25% at 500 healing magic skill. So in other words, every 10 healing magic points, it reduces enmity from cure by 0.5%

http://wiki.bluegartr.com/bg/Tranquil_Heart

Reduction % increases every 10 Healing Magic Skill and caps at -25% Enmity at 500 Skill.

Note: The info on BGWiki specifically says that the reduction step happens AFTER what is normally the final enmity calculation and cap check occurs, allowing the Tranquil Heart reduction to exceed the normal -50 Enmity limit.

To accomplish this, I had to refactor the Enmity functions a bit. I split UpdateEnmityFromCure into its own customized path of UpdateEnmity to accomplish this, but refactored a big repeatable chunk of UpdateEnmity into helper method CalculateEnmityBonus to reduce copy/paste.

I tested the bonus with WHM, RDM, and SCH, the 3 jobs it applies to. I also tested it with PLD, whom the bonus should NOT apply to (and it didn't!)

Things seem to be working correctly and when I debug log the Tranquil Heart Bonus it looks correct