Update README.md

Added a development disclaimer
Added dynamic projectiles for spells

Ezreal Q&R added to Lua. Still need to add applying effects to Lua
Config.lua reformatting/clean up
Temporary fix to the open file limit problem. Halved the number of opened files.
Still need to implement a proper solution which only opens the raf files when needed.
Merge pull request #31 from SpiritedDusty/master

Config.lua reformatting/clean up
Merge pull request #28 from TheDumpap/patch-2

Update README.md
* Deleted old C++ spells
* Small update to Turret AI
* Some research on AutoAttack packet.
* Added the ability to distinguish short-encoded stats from float-encoded stats. Hopefully the "level" stat should work. [untested]
added .level command (untested), cleaned up a bit the command handler
Projectile collision exposed to Lua, Cait E and Q

(ranges for Cait projectiles are currently copypasted from Ezreal)
Merge branch 'master' of https://github.com/Elyotna/IntWars
Added spell effect & coefficient parsing
Merge branch 'master' of github.com:Elyotna/IntWars

Conflicts:
	gamed/include/Spell.h
Spells : parse projectile speed and cast range
Fix some errors on compiling on VS2013, still not working though.
Another shot at fixing file open limitation.