Nits, instead of actor.hunt(trex), you should be using trex:hunt(). It shortens the code and makes it more OOP-like.

On 2014-05-19, at 5:30 AM, "Danny Keary" <notifications@github.com> wrote:

> In mods/cnc/maps/funpark01/scb20ea.lua:
> 
> > +
> > +MissionAccomplished =  function()
> > +	Mission.MissionOver({ player }, nil, false)
> > +end
> > +
> > +MissionFailed = function()
> > +	Mission.MissionOver(nil, { player }, false)
> > +end
> > +
> > +Dino1Patrol = function()
> > +	Actor.Patrol(DinoTric, { WP1, WP0 }, 25, true)
> > +end
> > +
> > +Dino2Patrol = function()
> > +	Actor.Move(DinoTrex, WP4.Location)
> > +	Actor.Hunt(DinoTrex)
> Thats nice, will come in handy i think. I set the trex to attack move to WP4. But it justs tops randomly. Im guessing its trying to target something it can't attack properly.
> 
> \
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