(D3D) Pass 'Pass' and 'LinkInfo' by pointer instead of reference
(D3D) Rewrite create_vertex_buffer wrapper function
(image_xdk1.c) Use d3d_vertex_buffer_new
(D3D) Create d3d_vertex_buffer_free/d3d_texture_new/d3d_texture_free
(D3D) Start going through d3d_texture_free/d3d_vertex_buffer_free
(D3D) Cleanups - only go through d3d_vertex_buffer_new
(D3D) Rewrite renderchain_add_lut
(D3D) Build fix
(D3D) Use d3d_texture_new
(D3D) Build fix
(D3D) Go through d3d_texture_new
(D3D) Build fixes
(360) Clean up warning
(Xbox 1) Build fix
(render_chain_xdk) Use wrappers for freeing textures and vertex
buffers
(D3D) Set vertex_buf / texture pointer to NULL at end of wrapper
functions
(D3D) Move D3DTexture_LockRect to d3d_texture_blit
(XDK) Build fix
(D3D) renderchain_free forward decl. only needed for Xbox 1
for now
(D3D) Create d3d_vertex_buffer_lock