Make krabby patties dissappear when out of range
Add Jellyfish obstacle effect: reduce energy to 0
Change game death condition to adhere to Dinali's suggestions
Moved `inks` entity group to be initiated last, so ink displays over all other entities
Refactor group spawn method
Merge pull request #18 from codelucas/master

Bugfixes, refactor, change death condition
Initial Clam Commit

Added clams and scaled down size of sprite.
Added collisions for clams. Player loses 10% energy when hit. Clams fall
down quickly.
Energy decreases
Merge pull request #20 from allansbeckman/master

Added clam sprite.
Fixed shark movement.

Sharks spawn on left and right.
Add collisions for shark and patty spawning

Still need to change where shark spawns vertically. Patrick will never
hit him currently. Trying to make sharks look natural as they swim down.
Modify/simplify Allen's code
Merge branch 'allansbeckman-master'
Merge branch 'master' of https://github.com/splinterke/fatty-big-star into hans-sound-button

Conflicts:
	static/js/main.js
Merge branch 'hans-sound-button'
Overhaul spawn rates
Merge branch 'master' of https://github.com/codelucas/fatty-big-star into codelucas-entity-spawn

Conflicts:
	static/js/main.js
Merge branch 'codelucas-entity-spawn'
Add glowing jellyfish sprite
Merge https://github.com/CS113/fatty-big-star