Experimental shaders I guees
Sprite batch work, matrix4 and mathutil updates, Application more
'flexible'
VertexData and VertexArray, LingoException (w.i.p)
SpriteBatch now to be tested
Fixed issues, but it doesn't render.
End of the day I'm left with big sprite file that doesn't function

Sprite batch and shader program that don't work properly.

Sigh