Added better weighting for components and finished IEDs

Solves https://github.com/CorruptedHeart/LHM_Insurgency/issues/3
Fixed error with clacker IED being removed from clacker if out of range and attempting to use clacker.
Improved the IED creation dialog, looks a lot better now.
Sped up initialisation by spawning it.
Spawned IED_OnCreate code to allow sleep to be used.
Disabled simulation on setup objecct to avoid damaging other objects when setting up.
Added IED and IED component crates.
Improvements to placement of IEDs.
Moved the dialtone sound to around the unit's head and in front of it and cut the volume in half. Due to MP testing that showed it was extremely loud.
Merge pull request #17 from CorruptedHeart/tip

Tip