Malfunction

Malf AI tweaks

-Player requirement upped from 15 to 20
-Ups the win time on malf AI from 1800 to 5400
-Hacking APCs decreases the time to win significantly more
-Reactivate camera cost uses and price decreased 
-Upgrade camera cost and uses decreased.
-Adds a few new malf AI abilities:
--Lockdown, which shuts, bolts, elctrifies, and disables lights on every door (for non-airlocks it just shuts them)
--Override Machine; turns the machine into a hostile lookalike of the original machine
-Captain's pinpointer will now track the AI once Delta level has been initiated (instead of the disk).

Mimics
-Animating things should actually work now
-movement speed decreased
-movement delay increased (even slower)