Finish hotfix.
Finish 0.2.3
fixes #3
Finish 0.3
Finish 0.3.1
Finish 0.3.2 Good job guys!
Finish 0.4 WHOOOO!!
Finish 0.4.1 I named prev version wrong. It should have been 0.4.0 NOT 0.4 complicated build script stuff involved.
Finish 0.4.2
getting build system working
Finish 0.5.0. Great job guys! We've done a LOT.

* refs/heads/release/0.5.0: (211 commits)
  update changelog file
  register, stuff, it works, who cares. @LordFokas. Tanks for le kode. FIxes #37
  that's never used
  go away comment
  -.- @LordFokas, why did you not see that? :( I feel stupid
  work?
  Fiber not tube
  moar wark
  a lawt of work
  weird
  ion no longer beta!
  change to that fixes #94
  new funnylooking ingot
  derp
  IOF textures
  colorfulingotandyesIknowitsactualyunbiobutrainbowsarefreakingawesome
  forgot the tab
  alex you broke it
  it kinda works!
  that was counterintuitivethingyicantspell
  ...
Finish 0.5.1. Forgot ION Forge Recipe Fixes #95

* refs/heads/release/0.5.1:
  forgot ION Forge recipe
Finish 0.5.2

* refs/heads/release/0.5.2:
  moooove that
  only if buildcraft
  server no workie. this fix?
Finish 0.6.0

* refs/heads/release/0.6.0: (79 commits)
  -.-
  crafting
  out of beta!
  :hatching_chick:  I close bugs with style. fixes #109
  i hate buildcraft
  -.- derp
  mmmmmmm. Fancy textures
  render the new speeds! close #107
  upgrades!
  more stuff!
  whoa! stuff
  stuff
  stuff and die \n!
  how is that so pretty?
  really sammko
  Revert "change request"
  Revert "change request"
  Revert "change"
  Revert "change"
  change request (reverted from commit f000f0c2a72c50179291d0ab7f8e471803ea19e3)
  ...
Finish 0.7.0

* refs/heads/release/0.7.0: (274 commits)
  a combed through changelog
  update changelog
  Fix Capacitor GUI hover
  debug handler not needed
  Update gforge-instruction.md
  Change dir for mcrun
  move steam back to beta
  improper array element
  update changelog file. Preparing for release
  crafting for capacitors! fixes #124!
  add the capacitors to an arrayList so that they can be accessed later
  inv name based off of multiplier
  better power calculation
  a little bit of balancing in the steam gen
  updateAllLightTypes and markBlockForUpdate every 20 ticks. Added beacuse about 4 of the other machines have suffered from this problem and it stays in sync more than using updateNextTick.
  steam texture! fixes #134
  log the icon
  set icons on texture stitch
  fix machine casing texture
  textures! fixes #113
  ...
Release 0.7.1 All balance fixes and a few minor bug fixes.

* refs/heads/release/0.7.1: (53 commits)
  Begin work on the Util class for #162 that will allow access to the generators in the area.
  Remove Steam Generator code. Compiles fine, went in singleplayer and no problems. Fixes #125
  Quantonium Ore now emits a small amount of light yet not enough to mess with mob spawning. Fixes #161
  Deenergizer is now much more efficent because it's not checking its inv slots 20 TIMES A SECOND! Fixes #163
  but comments don't do anything...
  thank you @wtg62 for letting me keep my eyes
  we're not in the past bro
  much bold, such apparent
  new textures (@wtg62, can you make them less bright (aka neon eye rape)
  did somebody say new port cap tex
  Machines were too soft
  aaaand that failed
  more readme info
  update download instructs
  make balancing in tools work -.-
  make inject/extract faster
  fixes tool unbalance in #154
  fixes #157
  fixes #158
  Update README.md
  ...
cya. GLHF
Revert "cya. GLHF"

This reverts commit 6c294a1ba15294b954373ec06c67c7cb01dddbb9.
wercker file
Merge branch 'master' into 17-update

* master:
  wercker file
  Revert "cya. GLHF"
  cya. GLHF