- Fixed 3D sound
- Added attachObject functionality to OgreSceneNodeComponent (mirroring underlying scenenode functionality)
partial work on ambient sound
Fixed sound state failing to update after save/load.
Merge branch '35_sound' of https://github.com/Revolutionary-Games/Thrive into 35_sound
giving up on clean implementation of ambient sounds.
Current version will play the correct sound about 60% of the time and will just silently fail the other 40% with no sign of anything being wrong.
Ambient sounds now has a clean design.