Hang off call by power button while screen is on

Enable power button end call and screen is off.  User use power button
to turn on screen will end call.  Should turn on screen and not end call

Change-Id: Idf34f7724dbf1796205332c5c7ef663102f8a30c
Signed-off-by: shower <shower929@gmail.com>
Prevent Lockscreen album art from activating FLAG_KEEP_SCREEN_ON

This is a small fix to the showWallpaper method, in which a power
consumption problem has been introduced. This showWallpaper method
toggles the window flag FLAG_SHOW_WALLPAPER, when album art is being
shown in Lockscreen. It is important to set pixel format to
PixelFormat.OPAQUE if flag FLAG_SHOW_WALLPAPER is not being set.

If not, an application that uses window flag FLAG_KEEP_SCREEN_ON
will prevent the keyguard from going to sleep and drain battery.

Change-Id: I1808be28047977ae5ac4dd1168ea25cac8a55a78
remove unnecessary switchUser call

If userId doesn't change, no need to do switchuser.or it will
introduce some tweak for gps modules in quick off/on because
they need cost time in off/on.

Change-Id: Ie5e408dc8be69c8a63a18bcb2cfe478cef4d70e6
Signed-off-by: Jianzheng Zhou <jianzheng.zhou@freescale.com>
Restore pre-KitKat permissions to external sd for all apps

Change-Id: Ib3ff52bcc47fd36e8f3fc5aefeaae4e56180e7c6
Solve three memory leaks related to PatchCache

A Patch can be fairly large, holding bitmap data, but
is also frequently leaked which adds to the severity.
The feature is used in many important processes such
as Home, SystemUI and Chrome.

The following leaks are solved:

1. The Patch itself was not always freed.
PatchCache::removeDeferred() can mark patches to be
cared for by PatchCache::clearGarbage(). But
mCache.remove() would only destroy the container
and the pointer, not the Patch object itself.

2. The vertices stored in the Patch at Patch::createMesh()
would always leak. The empty/default destructor in Patch
would not properly destroy "vertices" since it's just a
pointer.

3. A BufferBlock that's added to the mFreeBlocks
in PatchCache could leak. The leak happened when a
patch later needed the entire free block, because the
object was removed from the list but never deleted
in PatchCache::setupMesh().

Change-Id: I41e60824479230b67426fc546d3dbff294c8891f