Check that chat messages aren't whitespace
Merge branch 'master' of github.com:Fippe94/openEtG
Malignant cell is now auto-mitosis (changes Blue Mage behavior) and link deck codes posted in chat
Lethal scan, more concise parseInt logic in useruser, don't send in blank username if user clicks on Login
Trick. Use etg.PlayerRng in ui.main more
Return trick to targeting creatures, add to ai/eval
Proc onplay effects, update buildOpenEtg.bat
ai/eval make a function estimateDamage
Don't globally expose event handlers to be referenced in html; instead addEventListener in ui.main.js
Move getTextImage to ui, slight timing issue can make fonts silly, will fix. Move texture loading to gfx.js. parsepvpstats/parseaistats functions
Drop backgrounds, use filename. Also nop getTextImage while gfx loading
Don't place dead creatures on the field with sing
Move makeCardSelector logic to not be called every frame
Fix makeCardSelector regressions, apply similar optimization to initTrade
Gold never changes while user is at menu. So don't setText every frame. Similar logic towards upgradeui
Sing doesn't mess with fields, tweak AI, packs have higher bumpchances if less cards in pack, update gold count when messing with pillars in upgrade shop
Nymph pack, code render pack buttons
Made challenge message be accept-links
Merge branch 'master' of https://github.com/serprex/openEtG