Initial update to 1.8, not tested (it only compiles) with huge portions commented out (due to a lack of Forge)
Merge branch 'master' of https://github.com/progwml6/ironchest
Added a copy of the mappings used in updating
The game now runs, did some initial work with block states
More mappings and a small little fix
Iron chests can now be placed (with hackery)
Uncommented the code for chest tile entities... Apparently everything works...
Attempted to get the upgrade items working, they are rendering as blocks for some reason...
The upgrade items now render correctly
Uncommented the recipes
Began work on rendering. All chest variants now appear in the creative menu
Trying (without luck) to get the inventory models rendering
Inventory rendering now works correctly
Crystal chests now render their contents again
Fixed chests having incorrect drops
Fixed weird lighting when chests are placed near banners. Props to Tahg for picking this one up (and finding the fix!).
update all mappings but one for latest FML
update build.gradle to use 1.8 FML
fix naming, remove some excess imports
update stuff in prep for release