Clean up the switch statement.
Hopefully fix more step smoothing?
Fixes redmine #47
Compile fix #47 . Muh case sensitive
I give up.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Should fix the issue of the GC turning gliding movement off
Get rid of debugging.
Fix circuit imprinters not having material storage screen. #455
Perform additional checks on qdel(), add some docs.
SINGULOTH OPTIMIZATIONS - See full commit for details.
* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Changelog update
Missed a qdel in narsie.
Fix multitools being unable to set IDs on some devices (github #468)
Fix ghosts fucking with IVs. (Redmine #50)
Fix ghosts fucking with Fax machines. (Redmine #50)
Fix superfart not pushing people.
Hopefully fix toxic farts AoE effect.
Smart airlock controller can now depressurize the chamber.

Useful for burnchamber.
New capacitor sprites

The current capacitor icons suck and lack different sprites for
different tiers (basic, adv, super).

The new ones I made look more like capacitors and have a different
sprite for each level.