edit and update read me
Merge pull request #7 from thibaultzanini/master

fix issue with the SceneTree
Provide a way to enable the drag and drop for the SceneTreeNodes
Add the nodeType for each SceneTreeNode

Node, Mesh, Light, Camera…
Display for each node cell its type.
Make sure the scene has loaded before doing some stuff
handle node selection
use Application to propagate node selection event (likely to change)
fix bounding boxes
disable display unconditionally bbox on selected node
update for 0.13.14
cleanup
fix montage dependency
Update native, mate and digit dependencies.
Remplace objectAtCurrentIteration by iteration.object
Store the baseID of a glTFElement instead of its id when dragging a SceneTreeNode