integrating opensim-git commit abf85b7f192e167ed5f462ac8d1a8de365e4f03b:

[PATCH] Bulletsim: Create AvatarTerminalVelocity to BulletSim like
 what ODE and SL has. Before this falling from really high
 caused the avatar to fall faster then the viewer can handle
 and cause camera issues.

Signed-off-by: ft <ft@noemail>
corrected Clear in AvatarAppearance
added error outputs when attachments fail to get attached
increased IPv4 TTL of LLUDP Sockets
integrated change within WorldMapModule about SW corner only display
fixed error in MySQLAssetData
removed reference to removed OpenSim.Data.IInventoryDataPlugin
added missing exception handling to Script State serializer
re-added the count limiter to the script state serializer
corrected home position setting to be limited to local user only
changed a few defaults that will be commonly enabled anyways
reflected those defaults in Opensim.ini.example
fixed handling of broken creator ids
integrated opensim-git commits d0782c2bc0f4d4f644188deec7638efaf8e81514, 60ad72357e1b810d1d5d34ac98367da46c81447d and 82b875317b7e3e5bc45cc91e022764f07af938ec

* It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.

* This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.

* On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules.

Signed-off-by: ft <ft@noemail>
disabled log cluttering Thread logging
integrating opensim-git 6e0e35cd66adacb0a6571e095b76ce558b54d6b9:

* Include option to remove auto backup files older than given number of days. New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.

Signed-off-by: ft <ft@noemail>
corrected default protocol connector version in those included default inis
added new comment block related to ConnectorProtocolVersion
added ability to disable requests to other sims regarding MapItemsRequest via
DisableMapItemsRequest = true in [Map]
Merge remote-tracking branch 'arribasim-dev/master' into develop

* arribasim-dev/master:
  added ability to disable requests to other sims regarding MapItemsRequest via DisableMapItemsRequest = true in [Map]
  added new comment block related to ConnectorProtocolVersion
  corrected default protocol connector version in those included default inis
  integrating opensim-git 6e0e35cd66adacb0a6571e095b76ce558b54d6b9:
  disabled log cluttering Thread logging
  integrated opensim-git commits d0782c2bc0f4d4f644188deec7638efaf8e81514, 60ad72357e1b810d1d5d34ac98367da46c81447d and 82b875317b7e3e5bc45cc91e022764f07af938ec
  fixed handling of broken creator ids
  changed a few defaults that will be commonly enabled anyways reflected those defaults in Opensim.ini.example
  corrected home position setting to be limited to local user only
  re-added the count limiter to the script state serializer
  added missing exception handling to Script State serializer
  removed reference to removed OpenSim.Data.IInventoryDataPlugin
  fixed error in MySQLAssetData
  integrated change within WorldMapModule about SW corner only display
  increased IPv4 TTL of LLUDP Sockets
  corrected Clear in AvatarAppearance added error outputs when attachments fail to get attached
  integrating opensim-git commit abf85b7f192e167ed5f462ac8d1a8de365e4f03b:
introduce new [Map] DisableMapItemsRequest ( default == false ) When enabled no MapItemRequests will go out. Could increase stability of Party Sims because those Requests might produce tons of Threads waiting for Timeouts and ACK out the Party Guests