Rage

Replaced all health with gameObject.GetComponent<Status> ().health.
Fixed blood animation that I broke

blood made public in player script
blood.Play() actually happens in Status script now since the curHealth
system wasn't working for unknown reason.
Experimental levels, money, etc.

Primitive levels, primitive money, rage now also gives attackspeed.
Player has 2 hpr now, up from 1.
Enemies are slightly overleveled, thus overpowered.
Merge pull request #47 from John5025/master

Rage