spells/scripts/support
new userdata functions
- missing directory change in spell.xml
- magic rope.lua
magic rope.lua small change
Teach Lua about ItemType:getSlotPosition()

For lua programmers without C++ knowledge: This function returns a bitset
which means, you would have to use bit.bitand or whatsoever to test it
against the slot position you want (see items.cpp for more information)

This closes #795
Merge pull request #804 from decltype/lua

Implement ItemType:getSlotPosition()
Add missing monsters to monsters.xml
Merge pull request #807 from kamilwxx/master

Add missing monsters to monsters.xml
Update monsters
Merge pull request #814 from ninjalulz/master

Update monsters
Move packets per second code from parsePacket to parseHeader
Minor market optimization
Fix #809
Move Position.getTile() to Lua
animate dead rune.lua fix
desintegrate rune.lua fix
"It will disintegrate an entire square"
set traps looktypes and dmg like rl tibia
changed all traps like rl
Merge pull request #816 from Royalot/patch-2

set traps looktypes and dmg like rl tibia
Update tiles.lua

Check if its a depot first, since some maps uses aids for depot counts (achivments etc) and this would create the "The tile seems to be protected against unwanted intruders." message to popup.
add some weapons ability

- fixed some description of special(quest) items + decay
- ability to destroy spiderwebs and woodenbars with weapons