Changed targeting code to use target's settarget command, added a dead state to stop the bot, although it doesn't tell the user yet. This should be fixed to update the user on stoppage. Changed way a target is set. A target will only be changed in the player class under the following scenarios: 1 - The target's null, 2 - The target's dead, 3 - The target's id == 0. These changes were made to TargetUnit is the player class.