We don't necessarily need this stuff yet
Game startup cleanup.
Better game config
Typo fix.
The sprite moved event should pass the previous location along
Make sure we are passing integers in the for_each handler for x and y of MatrixArray
Moving some things from NonAbstract to Sprite that we shouldn't use for tiles
Note
Note: we aren't respecting effect duration yet
Pass along the thing when we unregister and cache things in the registry
Scry should use a Humanoid by default
A simple implementation of a lighting manager
Use the lighting manager in the tile map (very naive implementation, replace this later)