GameController Work

Made Character.h functions inline, GameController can now generate a
vector of enemies randomly
Layout file
Controller/Message Window

Controller can now communicate with the message window.
Ideally, we should only need the command line buffer at the start of the
program, then restrict it after the character is named. From then,
everything should be character input via getch();

Character movement on the map is the next target.
Bug Fix

Fixed errors where Curse displays were blanking out when Command line
was used, or vice versa.

Issue was using Refresh() improperly, and I reset the screen instead of
Windows :)
Movement Added

Character can move, no bounds checking and map display needs resolved.
Pushing so we have a backup of Move() progress
Movement now has placeholder slots for special actions
Merge
Status Window Update
Merge branch 'controller' of https://github.com/zolphinus/Team42Workspace into controller

Conflicts:
	roguelike42/rogue42/GameController.cpp
	roguelike42/rogue42/GameController.h
	roguelike42/rogue42/MessageWindow.cpp
	roguelike42/rogue42/main.cpp
	roguelike42/rogue42/rogue42.layout
Update
Merge branch 'controller' of https://github.com/zolphinus/Team42Workspace into controller

Conflicts:
	roguelike42/rogue42/rogue42.depend
	roguelike42/rogue42/rogue42.layout
Update GameController
implementing the statuswindow
Cleanup Updated

remove "int stupidHealth = 99" and setCurHP
Merge branch 'controller' of https://github.com/zolphinus/Team42Workspace into controller

Conflicts:
	roguelike42/rogue42/GameController.cpp
	roguelike42/rogue42/rogue42.depend
Movement Nailed
update
Merge branch 'controller' of https://github.com/zolphinus/Team42Workspace into controller

Conflicts:
	roguelike42/rogue42/GameController.cpp
	roguelike42/rogue42/MapReader.h
	roguelike42/rogue42/StatsWindow.h
Limited Fog of War Effect

Currently displays a small field around the hero as visible. We can opt
for Line of Sight if desired, though the algorithm would need tweaked.