Now Haruhi can run left, right and she also can fall down!!! That IS EPIC!
Figure.cpp/h: add a special copy function 
Game.cpp: release check for move buttons 
GameObject.h: add a small support function isMovableObject 
Ground.cpp/h: fixed collusion function and made it works w/ Figure instead of MovableObject 
MovableObject.h/cpp: Now it check collusion w/ ground by itselfs. Also, setGround function is added
Resources.cpp: fix size for Haruhi sprites 
GameLogic.h/cpp: Now it setup ground for every movable object 
haruhi.png: fixed image. It was half-transperenc