- Now is PrimitivesManager class who emits the "primitiveAdded" signal instead of Scene class.
- Now Scene holds a pointer to PrimitivesManager and uses it when creating meshes from primitives.
- Method Scene::executeRemoteCommand( PrimitiveCommandConstPtr ) has been moved to PrimitivesManager class.
- PrimitiveID and PackablePrimitiveID types have been moved from one file to another.
- Added a PrimitiveCreationCommand::category attribute.
- Added some getters to PrimitiveCreationCommand, AbstractPrimitivesManager and PackableFile classes.
- Added code in AbstractPrimitivesManager class hierarchy for creating and registering primitives.
- Added code in ServerPrimitivesManager for initializing scene primitives directories.