Added `anyPressed`, `anyJustPressed`, and `anyJustReleased` to `FlxGamepad`.
Unit test improvements + some more tests for FlxSignal

- each test method now starts with "test"
- added FlxTest.delay() as an alternative to using @AsyncTest (less setup required -> cleaner code)
- more descriptive names for test functions
Small style fix
Added text property to FlxButton
Why was it `inline`??
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Merge pull request #962 from mrcdk/flxbutton_text

Added text property to FlxButton
Allows sounds to be cached for ios too

Playing ogg sounds on ios freezes the game for a moment before playing the sound. This simple fix allows sounds to be cached on ios with FlxG.sounds.add(), which solves the lag problem.
Moved cameras properties from FlxBasic to FlxObject where they belong (refactored drawDebug out of FlxBasic and some other places as well). Refactored location of FlxObject - public vars on top, then private vars, then public methods, then private / debug methods.
Merge pull request #963 from Vascofr/patch-2

Thanks, no reason I know of for android only here, maybe a future alternative is to use if #mobile, need to test more platforms.
Fixing issue with my commit where debug shapes would draw all the time in debug mode.
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Update IFlxBasic for 2fead7db1b3ebac3464540a9827979abf0f6c44c
FlxButton: fix resetHelpers() for the FlxText fieldWidth change (f73b4f78f028521255444fc49ae73853330f2328)
SoundFrontEnd: allow sound caching on all mobile targets, just to be on the safe side (#963)
FlxObject: don't set static rects to null in destroy()

http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FUyNXa-LPTeI%2FWRi00CCZuPUJ
Merge pull request #3 from HaxeFlixel/dev

Updating
Update FlxGamepad.hx
Merge pull request #964 from SeiferTim/dev

Added `anyPressed`, `anyJustPressed`, and `anyJustReleased` to `FlxGamepad`
FlxGamepad documentation improvements