Code cleanup, some small optimizations added into the mix.
Removes heat production from servers because the constant freezer triggering was starting to get laggy.
Total master controller convert into for() in list loops, they're faster than this stupid method.. Why are we even..?

And adds background setting to lighting.
Charger's process optimization. Not a big one, but it may get it lower on our list.
Wounds update slower to prevent lag.
Proximity sensor now only works on what it sees, can't really see someone in range behind a wall, no?
GC addition to the code.