whee hex
console
mute option for Flash audio
Flash audio output is always stereo. Compute number of samples accordingly.
Merge pull request #49 from maikmerten/master

Mute for Flash, hardcoded stereo
make Flash resample code tiny bit more readable and perhaps a tiny bit faster
fix mute for WebAudio code path

forgot to update the playback position so the video paused
Merge remote-tracking branch 'upstream/master'
Merge pull request #50 from maikmerten/master

make Flash resample code tiny bit more readable and perhaps a tiny bit f...
Redo the loop and optimize for IE

* avoid extra copies of the YCbCr buffers
* go back to using requestAnimationFrame loop, but keep the logic sane
* combine multiple buffers into a single write to the AudioFeeder to save Flash calls on IE
fix pause
Merge branch 'hex2' into hex3

Conflicts:
	src/AudioFeeder.js
	src/dynamicaudio.as
	src/dynamicaudio.swf
Slightly optimize Flash hex decoding
Microoptimize hex string generation from int16 samples
do sign extension via arithmetic shift instead of branching, assemble nibbles via logical or
Tweak benchmark to display frame-to-frame time as well
Fix for loud audio in Flash shim

If we hit 1.0 we got crackly audio with the new hex stuff.
Clamping values to fit 16-bit integers.
Show last 5 seconds of benchmark data instead of all of it

easier to see what's going on continuously
Merge pull request #52 from maikmerten/master

do sign extension via arithmetic shift instead of branching, assemble ni...
Drop Flash audio precision to 15-bit to skip clamping for headroom

Gets audio working ok with the loud 'Cassini Reveals New Ring Quirks' video
while skipping the extra branches for the clamp.