Adds the missing wand of fireball to summon magic
Better loops for all the process tickers of the master controller.
Horrible Cult Spam Fix

Summon Narsie Rune now only says a line for whoever clicks it instead of everyone around it, fixes getting 8 lines of text every 0.5 seconds.
Cleans up fizzle() a bit.

Rune code is horrible, horrible stuff and I want to recode it entirely, but I don't have the time for that right now.
Fixed welding shard message spam
Added note of what occupation the guy had at endround stats
Some text changes
Fixed up text, added proc
Removes log_adminwarn
major fix
The nuclear disk delete asay alert will inform where it was deleted, with two JMP links, for the old location and the new location.
Removes two unused vars of the gamemode datums, uplink_welcome and uplink_uses.

uplink_welcome was actually used as a greeting text from uplinks, now they'll always show "Syndicate Uplink Console:". The removed strings weren't nothing important, actually, with the addition of the uplinks in cargo, you were able to metagame the ongoing gamemode.
Adds sleep toxins to tier 2 and 3 sleepers and dexalin plus to tier 3.
Removes tricor from sleepers.
fixes resin runtime, weeds and walls update icons properly on destruction
Fixes two runtimes related to the grab object.
Fixes the dismantling falsewalls with plasmacutters, diamond drills or energy blades.
Removes a bunch of spawn() from one of the machines that generate shields -  /obj/machinery/shieldwallgen (the one in xenobiology)
AI restoration console shows ion laws
Multiple machinery fixes
Fix span error
removes a duplicate instance of 'imidazoline' in the reagents of the tier 3 of the sleepers, fixing my previous commit.