Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor.
Fixes http://mb.srb2.org/showthread.php?p=752815
Ensures the force shield's movecount is correctly set before comparing
Unstatic P_SpawnThokMobj.
Add P_SpawnThokMobj to Lua base library.

I don't know too much about this but I THINK I did it right.
Unstatic P_SpawnSpinMobj.
Add P_SpawnSpinMobj to base library.
Unstatic P_DoSpring.
Add P_DoSpring to base library.
Add P_Telekinesis and P_IsFlagAtBase to Lua.
Merge remote-tracking branch 'wolfy852/next' into next
Merge branch 'master' into next
Merge remote-tracking branch 'upstream/master'
Add hook for chat messages, including csays
Merge remote-tracking branch 'RedEnchilada/next' into next

Also clean up whitespaces
Add the Jump Thok ability for use by custom characters
Add skin flag for running on water
Merge pull request #15 from wolfy852/next

Add the Jump Thok ability and water running flag for use by custom characters
Add support for naming/adding musics in lua freeslots

freeslot("mus_egghop", .. ) and so on
Fix: Added missing function to lua music freeslots

Completely forgot the function required to get the music to be allocated
in the first place. oops
Switch the Linux symbolic links with manual copy-pastes, should fix compiling on Windows for most users.