mildly broke proof3d. started transitioning towards pointers to queues instead of global queues. renamed flights and runways to objekts and processors. moved landing_duration to a property of processor
now working with a global set of sets of objekts
transitioned to more dynamics set of queues, but processes need to be serial due to how the kill mechanism works
parallelized processors
moved Objekt id generation to a class variable
backing up layout file progress
added exits for nearly all processors. need to layout the final four processors.
last four processors laid out