Bump version number
Fix packaging in Fedora if the build directory had Python bytecode cache
files in it...
Minor coding style cleanup
Move the file info to it's own button.
Fix the labels on the mod matrixes being incorrect (how long was that like
that????)
V-zoom for the piano roll editor
Make MIDI v-zoom a persistent setting (and some framework stuff to make
such endeavors easier and more standardized in the future)
Use the new setting mechanism for the master volume knob also
Move the build directory for Debian packages to the project root to avoid
accidentally packaging a lot of junk with the source tarball.
Advertise the spectrum analyzer on the tab name...x
Update build instructions.
Fix the macro tables not being quite wide enough in Fedora20/Gnome3
Replace the main mutex with a spinlock, as I was able to determine that it
pretty much won't make a difference in regard to CPU usage and should
improve low latency operation.
Start using SCHED_DEADLINE on kernels that have it...
Explain in the tooltip that the user can do this themselves using their
distro's default tools instead of relying on PyDAW having the elusive
libcpufreq dependency available at build time.
Simplify how the transport stop is done in the engine...
Initial work on cleaning up the PyDAW plugin format before it becomes
standardized and made available to other developers.
Consolidate PYFX and PYINST into one type.  They were a by-product of
PyDAW's DSSI/LADSPA heritage, but since all plugins are expected to
be able to receive all types of events, there was no point in having
2 different types...   This also makes the code cleaner in general.
Send all MIDI device messages to the UI...  This is step 1 towards truly
making the engine just something that does number crunching and device
handling, whereas the UI will eventually parse and make sense of the
recorded notes and generate the new files from it using Python.
Begin gutting out the engine-side recording so that the data can all
be mangled within the UI/Python layer for extra robustness...