Fixes flash powder only checking for sunglasses protection.
Simplify the flashbang prime() proc a bit.
Repaths clown ore to bananium
Clown ore path change for ministation
adding a continue.
Sleeper and mech sleeper now detect brain and clone damage (only a message, not giving actual numbers). Sleeper health bar no longer full and green when dead/unconscious patient. Sleeper and mech sleeper no longer give total health percentage once patient is dead (similar to health analyzer). Odysseus medical hud no longer shows an "ill" icon on people with beneficial/neutral viruses.
fixing font color.
Adds locker template PSD file

Might be a good idea to keep these around
Removes a couple of restrictions on job management

No reason to have the Warden and Quartermaster restricted from availability management.
Fixes the "Command's Approval Rating" stat in rev end-round reports

The issue was that it was always reporting as 100% because it had problems counting revs.

It's also been moved to auto_declare_completion_revolution() so it prints in non-rev rounds as well if there were any headrevs that round.
Adds a reset button for the Thunderdome

You have the option of deleting mobs or leaving them alone.

Requested by @Hornygranny
only humans can climb
Mobs on fire on oxygenless tiles won't runtime anymore (fixes #4941)
Updates the beret to not look like a codersprite.
http://puu.sh/bK7KX/2517834dcf.png
Fixes west spear icon
Makes medbots less spammy, now they'll only send one message, with a cooldown of 30 seconds.
Fixes the MC crash at using security camera computers.
Corrects decloner beam name
ishuman changed to istype for previously defined scope
Fixes police baton rotation icon
Merge pull request #4950 from Nienhaus/Icon

Updates the beret to not look like a codersprite.