rearranged files
+/moving_object, +/util
begins implementing mass assignment.
basic vector and positioning objects. begins impulse object
_2D debug
begins moving object refactoring
various spacings. playing around with _<function_name>_ for dangerous methods, saving on object creation
further DRYs up with _mod_ & _hits_
_2D's Position & Vector pretty dried out
added clone method
Begins _2D propogation into game; various style cleanup in game scripts
Create README.md
Update README.md
sync readme
Merge branch '2d' of https://github.com/daniellacosse/asteroids into 2d
adds impulse, fixes safe function returning null error
collisions work, with deepcopy.js, moves on to adding features to game
ship wizzin' around
debugging bullets
bullets work, time to wrap