First failing test
Implement db#get_game
Implement db#get_game
Implement PlayMove use case error handling
Implement basics of PlayMove use case
Implement game scoring
Don't score when player rolled three or more blasts
Refactor map and reduce
Use game result from use case
Create next turn when current turn is over
Refactor blast tests
Implement player move 'stop'
Implement game win condition
Don't allow player moves when the game is over
Implement CreateGame use case
Take runners into account
Refactor specs
End turn when there are no dice left to draw