Not really an issue as cultists already know who it is.
Looks like Adrix put a check in there to check if the user is a cultist before the game goes "HEY THIS GUY NEEDS TO BE PROTECTED"
------------------

-----Original Message-----
From: Incoming5643 <notifications@github.com>
Date: Sat, 22 Mar 2014 15:26:04 
To: tgstation/-tg-station<-tg-station@noreply.github.com>
Reply-To: tgstation/-tg-station <reply@reply.github.com>
Cc: Malkevin<akenworthy87@gmail.com>
Subject: Re: [-tg-station] Sacrifice Cult (#3143)

>  		if("VICTIM")
>  			var/mob/living/carbon/human/T = target
>  			var/obj/item/device/soulstone/C = src
> +			if(ticker.mode.name == "cult" && T.mind == ticker.mode:sacrifice_target)
> +				if(iscultist(U))
> +					U << "\red The Geometer of blood wants this mortal sacrificed with the rune."
> +				else
> +					U << "\red The soul stone doesn't work for no apparent reason."

The most dangerous game of "lets confirm the sac target" begins.

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Reply to this email directly or view it on GitHub:
https://github.com/tgstation/-tg-station/pull/3143/files#r10864566