STBI_NOTUSED
Merge pull request #23 from andrewcorrigan/master

STBI_NOTUSED
Merge pull request #26 from dougbinks/develop2

Win32 modification to get code to run, and performance increase for buffered gl3
Reversed path winding to make it actually ccw
Merge branch 'master' of https://github.com/memononen/nanovg into develop2
Move to using uniform buffer objects for fragment shader, which is set once per frame.