- make it easier to spot patch definition errors in console log
Merge branch 'master' of https://github.com/rheit/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom

# By Christoph Oelckers (2) and Edward Richardson (1)
# Via Christoph Oelckers
* 'master' of https://github.com/rheit/zdoom:
  - fixed: The map setup code was still truncating texture names in several places.
  Fix nettic run-out at end of demo playback
  - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
- remove texture name length limits for udmf maps
Merge branch 'master' of https://github.com/rheit/zdoom
- restore original line endings
Merge branch 'master' of https://github.com/rheit/zdoom
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
- Fixed compiler errors in latest TEXTURES code.
Merge remote-tracking branch 'upstream/master'