First attempt at allowing winning.
Basic winning works.
Don't remove influences twice if a player doubts an assassination and is wrong.
Let the server push the game after each turn.
Add user to landing when they're alone.
Don't let the game-starter start the game alone.
Alert users that someone won, and end the game gracefully.
Don't let players reach negative coins.
Don't forget to update the socket's player reference.
Remove controller from the client controllers' filenames.
Don't allow eliminated players to make moves.
Don't allow players to target eliminated players.
Don't include eliminated players when choosing targets.
Merge branch 'test-winning'