Add a string for mutators to explain why mob spawning is off, move team player spawnfuncs into spawnpoint.qc, add a mutator hook to formatmessage, add support for Quake 3 buffs, use closer related weapons for Quake 1 compat, move some race stuff out of cl_physics.qc, fix flag support in findnearest, add a cvar (defaulted off) to hide monster healthbars, move some vehicle specific code out of cl_vehicles.qc, clean up monster spawnfuncs a bit so monster_initialize automatically removes the monster, remove CSQC support from monster code (monsters no longer have any links to CSQC, saves 7KB!), use monster ID number if string is invalid in spawnmonster, clean up configs a bit, preparing for automatically generated monster balance config, strip out server mod aliases from aliases.cfg, and rename it to commands_mod.cfg to match its new contents, clean up README to not require 3 copies of gmqcc