Bezier points now have a selection preference over other entities in entity editor
Added a fix for fixed timestep on Windows
Fixed euler angles not being set in Enity::lookAt
Physics event will now send collision entities as well as physics entities
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
Re-enabled scaling in skeletal animation, removed debug printfs from Image
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
Fixed mesh hit detection broken by previous commit
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
Fixes text selection in UITextInput when cursor is out of the box