Change Network to Observer and add PlayerNetwork
More networking stuff
Make worldLastUpdateNumber an AtomicLong so we don't miss any changes
Add ChunkDataMessage
I overcomplicated this.
Send chunks to client from server
Fix input and formatting
Client doesn't have a Player
So close with getting input to work
Shutdown network on stop
Almost fixed input. Super choppy; something's wrong.
Input over network works
input client->server and movement server->client works