Import 1.0-STABLE without a commit log for it.
Import Unreal 3.2.8
Import Unreal 3.2.10.2
Merge branch '1.1-STABLE' into develop
Merge remote-tracking branch 'origin/1.0-STABLE' into develop
Initial patch application, including all rejections.
Add check for HOOKTYPE_LOCAL_PRE_DNS in the s_bsd.c file
Fix the bindings to use cptr->network_protocol
Remove .orig and .rej files of patches that have already been
successfully applied.
Remove s_conf.c based patches, as they are unnecessary.
Remove some more .orig files.
Change revisions to 15000 and version number to 1.5
Add HOOKTYPE_LOCAL_PRE_DNS and set it to 128 so that it will less likely to conflict in the future.
Change version level.
Merge branch 'test/merge/3.2.10.2/try4' into develop
Fix compile of m_getinfo.c
Cleanup .CHANGES_NEW and ABI
Increase password size to 100 bytes