Start of openGL 3.2 port from...

...beamNG dev-linux-opengl

Jan 21st:

https://github.com/BeamNG/Torque3D/commit/939061ef59d0013fa84e978772ee215af66b1937
Fixes Box3F overlap function

https://github.com/BeamNG/Torque3D/commit/535f6b6bd7e10f0331811bab29850ffe030709f3
OpenGL Texture enums

Feb 12

https://github.com/BeamNG/Torque3D/commit/2dd6efebf111c0b73fd7f586d8e264c7b079ff61
OpenGL primbuild fix

Feb 13

https://github.com/BeamNG/Torque3D/commit/fa9960d0b14928f889516eaa67b353b73bfb4bf0
Trigger polyhedron fix

https://github.com/BeamNG/Torque3D/commit/5f6d189d4e3182598dbb4010428dd63f71f0ccfc
Debugging for AMD cards