Implement enough natives to get all the way past refresh0 and thus into the event loop

Unfortunately, even though it is calling text measurement utilities and
drawString, for some reason it just draws the string “…” over and over
again and the x, y parameters passed to refresh0 have strange values.
Implement render(Image) properly and implement anchoring
Implement fillRect, drawRect and drawChars, and we see Hello World!
Properly pop this pointers off the stack
Use withAdjustedPosition instead of anchorXY; remove quote marks in object literal
Merge branch 'master' of https://github.com/andreasgal/j2me.js
Remove unneeded outX and outY
Use a less sucky way to convert from [C to a js string
Draw taking transX and transY into account
Implement setting pixel colors properly
Bugfix
Set the fillStyle in drawString too; fix argument names in refresh0
Merge pull request #7 from fzzzy/master

Implement enough natives to get all the way past refresh0 and thus into ...