Initial Commit
Working Pong clone and stuff

Also some work to pull parts of the code into reusable bits
for Ludum Dare.
Simple cleanup before compo

Remove all unnecessary things for making the game, such as
old logic/assets/etc. for Pong, or files compiled via Emscripten
which can't be used due to it not supporting SDL2.
Initial commit
Merge branch 'master' of https://github.com/Freezerburn/ld29-engine
Support multiple animations on a single Entity

Now need to not only initAnimation, but also
addAnimation all the animations you care about.
Then finally setAnimation with the name of the
starting animation. Can swap between animations you
care about at any time. All animations will get reset
when you swap to them. (current frame, time passed
for the current frame, etc.)
Make text buttons work
Merge branch 'master' of https://github.com/Freezerburn/ld29-entry

Conflicts:
	README.md