Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
Corrected MGS3 comment, because OCD also new CRC

There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
Update GSCrc.cpp
Merge pull request #62 from Blackbird88/patch-1

Corrected MGS3 comment, because OCD also new CRC
Update GSCrc.cpp

Missed comma, thanks yxmline
i10n: remove various extra % in ar

More C-String compliant
pcsx2:gsdx: support of cross-platform (C11) aligned_malloc
zzogl: kill a couple of gcc warning
gsdx: try to protect more code when togging f9

deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.

Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
edit ja_JP
Merge pull request #67 from nrusef/master

i10n: ja_JP
pcsx2: tlb: add a new gamefix hack for goemon
pcsx2: tlb: add a new lut (Virtual PS2 to Physical PS2)

note: automatic gamefixes are done after done after the init that why code was splitted.
note2: The LUT is 4MB and only used for only 1 game. So I only allocate it when the gamefix is
    enabled
pcsx2: tlb: goemon implement a preload hack tlb

Tlb mapping is stored @0x3d5580 (GoemonTlb[150])
The function that will populate the tlb is around pc = 0x356250, ra = 0x33ad48

The idea is to add a callback on 0x33ad48 block that will populate the tlb based on
ee mem content.

Note: The hack is based on previous Virtual PS2 => Physical PS2 LUT
db: enable autogamefix of goemon + bump to ingame

Note: actually it could even be playable or perfect (let's dream)
pcsx2: tlb fix

* pc is incremented before execution of the instruction => must be
    decremented before exception

* PS2 support 48 tlb => mask need 6 bits
sigh I do the mistake every time
Updated the it_IT translation files
Merge branch 'master' of git://github.com/gigaherz/pcsx2 into gigaherz-master
spu2x: linux port of Giga lastest update

=> Advanced (per-channel) Volume Adjustment AKA Room Correction

windows: update CfgReadFloat to really return a float