partially rewritten; progress save before reducing War class to two nations
basic flag wars and rebellions are coded; loading and saving data remains to be done
cleaned up a few things and now it should compile to a .jar; not sure if it will execute properly. . .
database operations mostly debugged; global resident, town, and nation variables moved into respective classes; kill logging moved to database
player loading and unloading works; nation and town creation and destruction works; workaround for NationCreationEvent not firing works
started refactoring, abstracting base objects for TownyWarsNation, TownyWarsTown, TownyWarsResident, War; about to implement TownyWarsOrg
Attackable interface introduced; War class now operates on Attackable objects; database code work essentially finished
initial state of wars now saved to database upon execution of the war
database operations still failing for new war (target isn't set); new war set commands need output to player and debugging; war ending may not entirely work for normal wars; no timer for moving from PREPARE to PREWAR
Merge pull request #1 from geostar1024/development

Development