Did a ton.

I first split up 'clash' into multiple modules, which contain the main program, the definitions of the game's functions, and the definitions of the game's many classes to come. Next, I left placeholders for the online multiplayer connection functions. After that, I rewrote many functions so that they would work with the 'seperate functions' infrastructure. I also found out how to package a python program for Linux, so it would be neat to put CopyClash Release No. 1 in the PyPI.