Added collision for Textured Cube.
BulletModel implementation
Bullet shooting code for both 1st and 3rd person camera
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into bulletmodel2
Fixed shader order for BulletModel
Optimized the shooting algorithm to trigger one bullet per key press.
Fix the first/third person camera.
File path and lighting constants for the Textured Cube can now be defined in the Scene file.
Removed test BMP loader and added an internal one to the TexturedCube.cpp class.
Update TankModel.cpp
Update BulletModel.cpp
Update BulletModel.h
Update FirstPersonCamera.cpp
Update LightModel.cpp
Update LightModel.h
Update MoonModel.cpp
Update MoonModel.h
Fixed extraneous header preventing the application from building.
Update SunModel.cpp
Update SunModel.h