temp hit detection update
Switching to Console APP, DO NOT OVERRIDE!
Console update
Fixed AI
Hit detection bugfix and performance update

- Fixed faulty hit detection in lower right quadrant.
- Hopefully fixed zero-angle bug.
- Improved hit detection accuracy and performance (now uses sprite size)
AI cleanup
Health/mana bars and console additions

Added working health and mana
Cleanup round #2
Cleanup #3
Fixed broken pathfinding
Fixed layers

Sprites now use their spritepart height as offset which makes the bottom
now the reference point for the calculation
Wandering Spiders
Wandering Spiders [FIXED]
Slower wandering
Axis independent collisions + AI work
Unbroke Attacks
Debug console update

Now allows for calling any method in the current gamestate with 0 or 1
parameters.
Moving particlesystem && AI stuff
Dynamic lighting added in loading

Levels now have their own light positions loaded automatically
Updated lights sidescrolling + fileIO work

Fixed also a bug with AnimatedGameObject, see explanation TXTs for
changes in level loading!