initial commit for bay ports
adds grenade inhands.
Revert "adds grenade inhands."

This reverts commit d1295616c88ee96da1ba87105b6250fbfb6bc2b5.
Added grenade inhands.
updates bowman and earset sprite
Initial commit

Makes the appearance, projectile and fire sound of syndie turrets able
to be modified using vars
Revert "Initial commit"

This reverts commit 3a0ba8ae7549d0622db56b80208cf0eb603c05e3.
Initial Commit

Makes the appearance, projectile and firing sound of syndie turrets able
to be modified using vars.
Always reset the layer of things removed from storage

Fixes #6470
fixes unreported runtime
Adds a voting link to the "Vote available" message
Adds empgrenade inhand, removes missed comment
Fixes newscaster user scanning being faulty

Previously, it would scan only on attack_hand(), so if somebody else
used the newscaster while you were waiting, it would misscan the user.
Now, it will scan on Topic(), so there shouldn't be any errors anymore.
Removes the heat up donk pocket recipe

I could cap tricord in the new pocket but frankly this recipe is dumb anyway

Fixes #6437
Also stops the duplication of donk pockets, which is a shame but oh well.
Xeno suit changes.

Now you look extremely similar to an actual xeno drone in stalk stance, not some cheap recreation but something you should probably shoot. Goes well with the whole fake-antag-items-to-get-you-shot toy theme we have going.

Also way easier to fool actual aliens with as they never examine each other.

Alien on the left, suit on the right.
http://i.imgur.com/Yi8vfyz.png
* fixes #3765 (shotguns sawing off)
* fixes #994 (clumsy guns firing)
* fixes #6443 (laser tags firing without vest on)
* fixes #6262 (optimizing revolver reloading)
Added some defines for better clarity
Adds myself to admin.txt
Fixes pinpointer breaking when SM gibs disk owner
fixes armband sprites