[[ Cocoa ]] Added 'death-grip' on windows when dispatching callbacks - this ensures the object remains until Cocoa's event handling nest unrolls.
[[ Cocoa ]] Fix non-system popup menus (holding and releasing on an item caused mouseRelease rather than mouseUp to be sent).
[[ Cocoa ]] Ensure borderless panels and windows can become key window (now revMenubar will focus).
[[ Bug 11858 ]] Update window geometry when stack closed
[[ Cocoa ]] Corrected minwidth to minheight in stack constrain.
[[ Cocoa ]] Fixed issue with crashes when window is destroyed but NSWindow has not been - still not entirely sure NSWindows are being fully released.
[[ Cocoa ]] Player can now be dragged out without crashing.
Added release notes (inappv2.md file)
[[ Cocoa ]] Finished implementing drag-drop - it now (I think!) works...
Some corrections on release notes (inappv2.md) file
[[ Cocoa ]] More work on player - starting to work, image renders in buffered mode albeit in the wrong way.
[[ Cocoa ]] Workable abortKey implementation.
[[ Cocoa ]] Fixed popup and menu windows taking focus (not something you want really!).
[[ Bug 11617 ]] Update tilecache layers to use 32-bit rectangles, avoiding 16-bit overflow
[[ Cocoa ]] Got buffered playback working for player objects.
[[ Bug 11844 ]] Don't constrain rect of non-fullscreen stack to the width/height of the screen
Remove unnecessary MCStack::view_constrainrecttoscreen method
[[ Bug 11617 ]] Add docs note for bugfix
[[ Cocoa ]] Added missing player property setters/getters.
[[ Cocoa ]] Refactored script environment.
[[ Cocoa ]] Implemented animation start/current time (pulsing buttons and progress bars).
[[ Cocoa ]] Updated some TODO comments.
[[ Cocoa ]] Implemented screen snapshot of area.