Solved:
-Clients does not receive messages.
-Not connecting clients.
Starting to implement SocketAsyncEventArgs on the GameClient to avoid memory allocations.
Ready to test it, and recode the recycling SAEAs on the ServerSide.cs
To test in other pc
Seems that the KSPMServer is completed.
Starting to remove a thread on the GameClient and process the outgoing messages together, in a single thread.
To avoid context changes, which degrades the performance in a painful way.
Changed how the gameclient works, only has 3 threads.
Already implemented ThreadPooling on the gameclient.
Added a code to detect if  the server is running on mono or MS
Merge branch 'origin/KSPM_GameClient_Performance'