1. Fixed a bug in the creation of static parts. I needed to call CreateGeometry because mesh parts require that the osg mesh be created before their physics geometry can be created. So I had to make some modifications to allow that to be called without calling it again when that part was processed later on.
2. Got the beach simulation for bullet working. I found out that the density I used for ocean water was way off. It is really close to 1000 Kg/m^3. (http://en.wikipedia.org/wiki/Seawater). The mass for the coconut was way off also. I fixed it to have a more realistic density.
3. Fixed a bug in the hydrodynamics code where it was not properly limiting the max force/torque applied from drag.