v1.0.3.85

-Added /sy repair and /sy repair cost.  Repairs material costs are
calculated depending on the amount of damage to a block.  Time is also
calculated this way.  There is also a multiplier attached to repair
costs and time that can be set by the admin.  Default is 1.2 for both.
(So takes 20% extra materials for repair and 20% more time).
-Fix a bug in time calculation.  Ships will take less time to construct
and deconstruct now.  Unfortunately blueprints are saved with an
incorrect time, so old blueprints should be replaced.
-Updated the error message on a beacon mismatch to inform user that all
beacons must be built to 100%
-A few more faction issues were resolved
-Fixed some spelling errors