First Round
now you can add new objects into the scene
*new Toolbar Button
*image for the toolbar Button
*mutable array for all the scene objects
Some light new positions
Testing the matrixes
la o distanza de 10z cobul de misca 30% la stanga in baza la coordonatele openGL
New methods in the matrix4x4.h for the camera movement
the matrix inspector view is now showing the current object  matrix
it looks interesting ;)
New interface on working.
3 viewport option
objects list
side matrix and object options
TODO: drag and drop objects
Fix object list: now is displaying the objects and you can select 1 object then edit his position, scale and rotation
bugs fix
before changing the matrix
before building the new matrix structure, with the skybox
I am trying to build a AiUMath class that will handle most of the math behind most of the matrixes
i.e.: get xRotation, getYRotation,..
i when back a few backups, this is a better start
i have decided to make a first a meshEditor and then in another view i will make the level editor
one thing at a time!
no rush, but much progress
Selection completely created
Begin with gizmo object!
i am bit confuse with some picking that is very far from the centre of the world, is like my selection is a bit off set , is like i need to click farther from the centre then the mesh is
still searching for a fix
ray picking finally work as to so pose to.
the problem was in the piking method, where i was calculating the gizmo with the old z position and not with the current object that is parsed in the for.
All i know is that the picking for individual object works just great.
The picking on the handle ( currently just 1, the x handle ) is not working.
Is making the same rect intersection as the object is.
New algorithm required.
at this point the mouse click on x handle is working. the object is moving with the mouse.
Next i will test it with different z
i had problems on moving the world and then reposition the object
the object was setting it self back in world matrix position as the mouse is in identity matrix position
Fixed Problem with the moving world and repositioning the object
Now is working, is fully tested and working

Next: implementation of the other handles
i did broke something, the gizmo is not showing the handles anymore :(