working on GameObject Rotation
Merge branch 'master' into fun-gl-3
adding tests to rotation
passed the rotation logic from the Matrix4 to the GameObject
resolved merge conflit
changed the way new positions and rotations are set
Merge branch 'master' of https://github.com/jcxavier/fun-gl
moved setRotation logic to updateTransformations. Added comments to the Rotatable interface
added comments to the TestStage
Merge pull request #17 from Moonlace/master

Implement rotation in GameObject #3