removed scale
changed units
did some cleanup on terrain data structures
got OBB v OBB intersection working, added some small unit tests
cleaning up copied algorithm
fixed some item placement ui issues
added assets
compiling on osx
extracted out ray tracing algorithm
WIP
Merge branch 'tlei-devel' of github.com:buhhy/daedalus into tlei-devel

Conflicts:
	Source/Daedalus/Actors/Characters/PlayerCharacter.cpp
	Source/Daedalus/Actors/Characters/PlayerCharacter.h
	Source/Daedalus/Actors/Items/Item.cpp
	Source/Daedalus/Actors/Items/Item.h
	Source/Daedalus/Actors/Terrain/Chunk.cpp
	Source/Daedalus/Actors/Terrain/ChunkManager.cpp
shifted item placement from chunk manager to player character
added a sofa asset
fixed matrix inversion bug
Z rotation was wrong direction, wrote a bunch of unit tests
cross-boundary item placement check completed, added option class, streamlined the API for chunk collision detection