got rid of the prototype function mix and using the Sugar.combine in the base object now
added register functionality to the base object
refactored Visible and Draggable components to use register on base object
refactored Drag & Drop basic example to use the new structure
added a save functionality to the Sugar.combine method, so it saves a property to a base property if it already exists
added an example of calling the base on pointerDown and also add own logic to the basic DND example
removed test from DND example
refactored clickable and audio example to use registered methods
added the base draw to the draw function of the audio example
only need to bind pointer down for now
re-factored animatable and director example to use register
Refactored movable, drop target and all director example objects
refactored coverable, multi and drop target examples
refactored fad able component and example
refactored jail breaker example
refactored inspector dan example
refactored Kineticable and Grafity example
refactored group collision example
Refactored group vs group example
refactored rotatable component
refactored scalable component
refactored Nigo’s Cave example
refactored rotation example
refactored scaling example
refactored scrolling example
refactored separation example