Adding set(boolean) methods + fix w in set(int) method
Fix for issue processing/processing#1994
Open new PDE maximized when current PDE is maximized
Update PVector.java

See https://github.com/processing/processing/issues/2045
Merge pull request #2046 from boubpopsyteam/patch-5

Update PVector.java
made the description of loadTexture() more accurate
added missing TEXTURE_WRAP_R constant to PGL
removed some commented out code
PShapeOpenGL uses close field from parent PShape, this takes care of
#2035
fix #2061
fix #1990
updated PrimitiveShape example
fixed handling of rect parametrers in PShape
Texture releases auxiliary arrays/buffers when the free memory is low,
this should help in situations like #1975
some additional logic to keep the use of memory in Texture low
GL implementations of copy() methods, fix #1924
removed FishEye example
Added new DomeProjection example
added flush() call in copy(PImage, ...)
cleanup inner shader classes, and minor tweaks