[playerInterfaces Tagable] added takesPartInTagGame intreface + collides
[playerInterfaces PlayerJump] plus some block, figure and totem interfaces
gathering figures
[playerInterfaces figureInterfaces and blockInterfaces ready]
[playerInterfaces] player can die and respqwn
[playerInterfaces] saved project + simple player animations +  zero friction
[impulseSystem laboratory] created tools to generate figures for impulse system testing
[impulseSystem Debug UI] changed Debug UI - generate button position
[impulseSystem] this commit is not about Impulse System. Here i've added Event Manager Code, added HotSeat game mode interfaces for figure generation and totem spawn. Also i've done some stuff about object hierarchy
[impulseSystem Event Manager] Event Manager Ready