Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob
Merge branch 'master' into PacmanBuilder
 - reattached config loader in egypt scene?
 - fixed bug where player when powered up didn't always defeat enemies
 - refactored and cleaned enemy base class a bit
 - made sound radius 100 times smaller since the rest of the scene had also been scaled by the same amount...
 - fixed bug where enemy sound effect didn't stop after being defeated
 - made splat effect and sound for defeated scorpion
 - added attack sound to enemies
 - used SmoothmovesUtil for blink
 -  fixed bug in Vatican with doors always taking key, even when already opened
 - moved debug level selector back to levelmanager because that way it works regardless of whether XML levels are being loaded or not
 - refactored ConfigLoader to not break in the case of xml data that creates parsing exceptions
 - refactored 2 out of 4 classics Pacman AI to work smoothly with more recent functionality
 - made several scorpions based on standard pacman AIs for use in levels
 - Unity showed a couple of changes after turning it off again... these belong under the previous commit
Merge branch 'PacmanBuilder'