Welp.. this is awkward
Completely changed the classes and way ore is drawn. Created super
abstract Point class with string and coord shift functions. PointMapping
class now has substantially simplifyied the EventListeners code. Created
an Ore package for all types of ore. However upon execution it seems as
though the ores don't quite draw right. this needs to be explored more.
current screen shot added
added ore class shells and a super ore class.
more screenshots! this time with added section code to illustrate which
chunks are being drawn
needs help idk.
welp, the parts work, but not together.
fixed everything! still some errors but they do not directly come from
my plugin. could be a bukkit version issue
Almost ready for Alpha Release. Just needs to 1.hard code in correct
values for the probabilities 2. test each new coded system type via
command line. 3. oreGenerator needs to access the default probabilities
4. make the config file configurable before server initialization.
V 1.0 Alpha is ready for testing
v 1.01 shits messed up yo, but it works kinda.
Merge pull request #2 from El-minadero/V2.0

V2.0