Game now uses platformer.game.settings rather than the more global platformer.settings values.
Added support meta tag for removing browser bars in iOS 7 in example game.
Removed level-combining ability from tiled-loader to make it more single-purpose and included the level-combining functionality into the level-builder component (originally "level-scrambler")
Added support for access-control header in htaccess.
Added getEntityById and getEntitiesByType.
Removed imagesScale and unitsPerPixel custom settings from example game to simplify adding new Tiled levels. Also changed default values for logic-gravity and logic-jump to match unit sizes closer to natural Tiled map units.
-Fixing audio bug
Merge branch 'master' of R:/platypus
Render handler can now listen for mouse movement regardless of mouse-down.
Updated logic-delay-message to pass along message contents.
Merge branch 'master' of https://github.com/PBS-KIDS/Platypus into engine
Updated `entity-container` to check its owner for a list of entities in addition to its component definition.
Implemented entity render caching so entities that have no in-world motion or animation can be merged into the render layer background. This drops the draw count and speeds rendering, especially for large numbers of stationary entities.
Implementing the latest version of CreateJS.
Merge branch 'createjs-2013.12.12' into platypus-playground

Conflicts:
	engine/components/tiled-loader.js