Add module option to force hide names unless a keybind is pressed
Allow holding
Merge branch 'master' into pressForNameTags

Conflicts:
	AGM_Interaction/clientInit.sqf
Increased time before fade to 2s
Fixed typo in variable name
More corrections
Added module option to show/hide nametags for AI units
Switched default to tilde
Option to hide name for specific units (e.g. units that use hideObject)
Drag hotkeys for logistics
Update stringtable.xml

Updated spanish words.
Changed all player to AGM_Core_fnc_player.

Added altimeter, shows height ASL. Decent rate (which I'm sure I am doing wrong :D). And time.
I'm guessing it would be 100% better to have an altimeter item that needs to be an assignedItem. Will cover that next.
Added an Altimeter item.

Fixed the descent rate. Keep it at per second instead of minute simply because it produces a nicer number.
Updated to the new UI image
Merge pull request #1231 from CorruptedHeart/Altimeter

Changed all player to AGM_Core_fnc_player.
Fixed #1167
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
missing fix for #1008
Merge pull request #1237 from jodav/fixRespawn

missing fix for #1008 / #1236
Fix #1219