Multitude of Game changes

- DO NOT USE HAND TO KEEP TILES - it was used temporarily for my UI
testing purposes. We devised a Player for that
- Players are in an ArrayList<Player> to be used to index when you need
it (I might make a method to make it a little easier to get a player)
- I merely commented out your code just because it was crashing, I
intend on looking through it probably during the next commit
- Updated the OnClickListener to know which player it is. Mostly so
that we can stall the game when it’s the human player’s turn
- On that note, an important field I added which is playersTurn. This
is used so that if it is the human player’s turn, we will have an
infinite loop going until they have played, by which we bring
playersTurn back to false and it will continue to the next player