AH-209 created a shadow map, not finished
AH-209 fixing shadow map, not finished yet. There is shadows but they look very bad.
Add blur to shadow map. AH-209
Break out directional light rendering to allow multiple shadows. AH-209
Merge remote-tracking branch 'origin/master' into AH-209_ShadowMap

Conflicts:
	Client/Source/Scenes/GameScene.cpp
	Graphics/Source/DeferredRenderer.cpp
Add tweaking of the number of shadows. AH-209
AH-237 making particle effects rotateble!
AH-209 Cascade shading for 1 light.
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-237 Made rotaion possible on particles
Added new assets.
Merge remote-tracking branch 'origin/master' into Adding_New_Assets
Fixed integration test.
Sofie - shadow map finished with cascade shadow mapping.
AH-442 Changed from const wchar_t * to wstring,
AH-237	Sparkling player

Particle effect following the player, made it possible to change base color on effects.
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
Fixed memory leak.
AH-209 Shadow maps are complete for this sprint.

Some flicker is still left but i put up a task on jira for the next sprint. According to what was supposed to be done this sprint everything is done.
Added new assets and deleted unused assets.

Delete all binary levels, models and edge boxes.
Dropbox now has the same assets as