[API-Change]  InputActions 2nd parameter is now a Vector2, no longer a float. In most cases the value will be duplicated in the x and y components, but any controls that have more than one axis will use x and y independently.
[Add] 'Raw' Touch events from Unity's touch API; Positions and Delta Positions for 10 touches; see TouchAxis.
[Add] Initial efforts of adding Gesture based Controls; Touch, LongPress and LongPressDrag for now; See Gesture