add mp-only lua proxy for the current era,
with list of factions, recruits, leaders etc.
gd Map overlays for AOI, TSG
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
Updated gd overlay for AOI map
Added titlescreen overlay for gd
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
gui2/tlabel: Add 'default_bold' variant for text in bold
gui2/twml_error: New GUI2 dialog to be used for WML parser/pp errors

This dialog features separate summary and detail sections along with a
small heading for the latter in bold face. More features may be added
later as part of my work on improving WML diagnostics, but for now we
have the bare minimum for better message formatting with a content
structure more or less identical to the current one.
parser: Don't include extra tokenizer state information in parser::error()

Information about the current state of the tokenizer isn't really useful
to pretty much everyone dealing with WML parser errors, so keep that
unnecessary and confusing verbosity restricted to builds with the DEBUG
symbol (?) defined.

("Pretty much everyone" == users)

Partially reverts commit d6d1e7df2e485e0ee2469548a4fd05ce20b69ac4, which
introduced the extra state information.
gui2/twml_error: Handle an optional list of faulty files separately

This allows us to be more self-contained and require less logic in the
instantiation site for preparing the report for display.

This requires adding a new row and label for displaying the list of
faulty files, which will be hidden when the list is empty or not
provided in the display() static member function.
gui2/twml_error: Replace add-on base paths with synthetic add-on names

Paths like "/home/shadowm/.wesnoth-1.11/data/add-ons/After_the_Storm/_main.cfg"
aren't very appealing to read at the start of the error message,
considering that the WML-canonical form of the path (~add-ons/.../_main.cfg)
is provided in the detailed error report later on in the same dialog.

So, in order to make the report tidier, print only the synthetic name of
the add-on guessed from the file path ("Foo Bar" for
.../data/add-ons/Foo_Bar/_main.cfg and .../data/add-ons/Foo_Bar.cfg).
gui2/twml_error: Use real add-on names from _info.cfg when available
Replace gui2::tmessage with gui2::twml_error for reporting WML load errors

Note:

The hotkey/hotkey_command.hpp include is necessary to avoid build-time
errors. It was previously included through gui/dialogs/message.hpp <-
gui/widgets/control.hpp <- gui/widgets/widget.hpp <-
gui/auxiliary/event/dispatcher.hpp <- hotkey/hotkey_command.hpp.
gui2/twml_error: Use the description scroll_label variant for the report
Issue WML load error reports to stderr immediately instead of queueing them

This way the format for the big unified report can be changed for the
GUI without affecting the stderr version, especially with regards to
where we place line breaks and such.
Push WML load errors into a vector before displaying, change format

The previous format had explicit line breaks after each error put into
the stringstream, which resulted in having to change every error
insertion site to change the overall report format. Now we don't insert
explicit line breaks, and instead join the vector at the very end with
two line breaks between each item for a cleaner presentation.

This also gets rid of a single trailing line break that was appearing at
the end of the report in all cases.
gui2/twml_error: Limit maximum dialog size to 600x600 for readability
gui2/twml_error: Add a post_summary field for advice on reporting add-on errors
gui2/twml_error: Add a button to copy the WML error report to clipboard
Request delivery of SDL_SYSWMEVENT events on X11 and Win32 early

Fixes the copy button in gui2::twml_error not doing anything on X11 when
used on an instance of the dialog created during the very first
loadscreen sequence before the titlescreen (e.g., when there are errors
in game data files or in unconditionally-included code from _main.cfg
files in add-ons).

Originally (2004ish), the SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE)
request was done immediately after initializing SDL video. After years
and years of added functionality, it got pushed down to right before
displaying the titlescreen, resulting in most of the loadscreen steps
being executed first.

As a result, attempting to use copy_to_clipboard() on X11 before the
titlescreen appears would result in unusual behavior from the desktop
environment (KDE here) and not really work, because while the original
copy_to_clipboard() call is done and sets the X11 clipboard owner
correctly, there is no SDL_SYSWMEVENT event to receive and handle in
events::pump() through which the actual communication with members of
the X11 neighborhood would happen (the handle_system_event() function in
src/clipboard.cpp); in other words, no clipboard contents could be sent
from Wesnoth when requested by X11 applications.

Of course, this is an X11-specific bug that didn't really affect any
other platforms. The only reason we request SDL_SYSWMEVENT delivery on
Win32 seems to be the notification popups support code introduced in
commit 2fc758377a566ce6a3d6cdd7d30ca5076e8395c0.

The obvious solution is to revert to the original state of the request
in commit 6103d56dae44df74cc816af07355bc5528a9f2f5, where it was last
intentionally changed barring the aforementioned Win32-specific change
above. It was then set to be done right after initializing the
cursor::manager, right after initializing video, so that's what we
should probably do now.