Fix: Kitsune's Gift message madness, PART 1.

Now GottaOpenGift can go for good.
Fix: Kitsune's Gift message madness, PART 2.

- Removed calls causing shit to blow up.
- Fixed random seed.
- Removed combat check. This won't be as deadly and frustrating as the "Kitsune Trick Bomb" effect ended up when I got it to work (or rather implemented it) from all this mess, but this will still be a nice surprise to make up for it. Also less bloat.
Fix: aimozg's monster inits [BeeGirl]

- Removed (invalid, too lazy to trace) itemID 1 at the end of weightedDrop:weight 1 addMany list.
- Merged Oviposition Elixir with the rest since it also has a weight of 1. (Less calls, faster execution.)
- Droplist now is Bee Honey (50%) and Oviposition Elixir - White Book - Black Chitin - Nothing (1/8 each).
Fix: aimozg's monster inits [Goblin]

- Removed invalid itemID 1 from the weighted weight:1 droplist.
Fixed broken droptable. TODO: Better loot indeed.

I can't think of any drops. Fixes for now, features will come later.
Fixed droptable. Urta needs attention too.
Brawler fix. Now fully URTA ONLY as intended.

No more brawling bawling. (Note: You can leave the Brawler perk in the list for giggles.)
Fixed droptable for Tamani spawns.
No more Ember abuse from lust hackers.

Tested and working, as it says. I test everything. I hate blowing things up. And things blowing up.
Schrödinger Amily slave fix + feature + flags.

Will add the entire set of Amily flags later. Priorities.
Maybe add sprite for BATMAN MODE too? Your choice.
Added boat reqs for Venus. Discuss in #519 later.

Added boat requirement for first meeting to prevent lulzy text when you don't even know about the boat.
Please discuss in #519 after pulling the rest.
Goddamn parenthesis!

This is why I hate working on both sides :<
Maddie paizuri blowjob for #517.

Add stuff if this still looks inconsistent or outright impossible. I'm pretty bad when it comes to cocks.
Genderchange priority fix for nococksurprise #518

else branch not necessary because calls new scene and returns. Will add the flags later.
The "No perks available" message was using a passthrough into the "Skip" perk selection event. As the follow-up event call there (eventParser(1)) wasn't reachable if the combo box wasn't displayed on the stage... and I see NO reason for "no perks available" Next option to /use/ that passthrough anymore... yeah, just calling eventParser(1) directly.
More Prisoner416 typofixes.
Merge pull request #522 from MekoMekoMagic/patch-1

A raft of fixes on patch-1, without the volleyball. :<
Version bamp to 0.8.11
Couple minor spelling fixes.
Merge pull request #533 from tmedwards/master

Couple minor spelling fixes.