Changed handles appeareances with white border, so is visible in any context
Add rotation step to have more control over rotations
Updated GameLoop to actually pool entities and components
Updated processors and system to use gameloop
Added test for game loop
Remove Entity Effect
Added test
Fixes bad height calculation on window resize in AbstractWidgetTest
* also adds an array of "status" messages, useful in writing graphical tests
Merge pull request #400 from manuel-freire/abstract-widget-fix

Fixes bad height calculation on window resize in AbstractWidgetTest
Fixing formatting broken after https://github.com/e-ucm/ead/pull/400/.
@manuel-freire, I think you'll also buy a round next friday :)
Merge pull request #403 from jtorrente/formatfixing

Fixing formatting broken after https://github.com/e-ucm/ead/pull/400/.
Merge pull request #397 from anserran/draganddrop

Some improvements to drag and drop: appearance and rotation by steps
Merge pull request #399 from anserran/removeeffect

Remove Entity effect
Schema
Creator and initialization
REVIEW NOT NEEDED (bindings)
Test
CoolDemo updated. Alien fade-in-out animation added
Fixed recent projects widget in eAdventure Mockup.
Logic needed for mapping ModelComponents to ClassComponents has been moved from RemoveComponentExecutor to EntitiesLoader, since it is going to be reused.
Also, a method EntitiesLoader.getClass(String alias) has been added in EntitiesLoader so there is no need to pass an EntitiesLoader and a GameAssets to RemoveComponentExecutor