Player (EX9.Texture) will scan directories in background now.

- Added SpreadEquals extension method.
- Player will check per slice whether or not a directory changed.
Merge branch 'develop' into player-ex9-texture
Added support for custom texture format.
Use the FrameInfo and not the file name as key. Changing the format will therefor trigger a reload.
Fixed minor issue with new texture format feature.
Fixed issue in SharpDX and updated to master (see https://github.com/sharpdx/SharpDX/pull/89).

This solves various heavy frame rate drops when using DDS.
Use System.Diagnostics.Stopwatch instead of custom HiPerfTimer.
Updated SharpDX to 2.5.0 (Directx11-net40).

Contains https://github.com/sharpdx/SharpDX/pull/89
Merge remote-tracking branch 'origin/master' into player-ex9-texture
added AsRaw (String Hex) module
Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
binnified modules
added NormalizeBinSize (Color, Raw, String, Transform)
added .sdsettings to gitignore
Merge commit 'bd1863e3cd307c752af87b65e143ae7a82d4d26c' into develop
monoflop helppatch cosmetics
moved combinatorics nodes project into folder
Generic equals node will now use EqualityComparer<T> to do the comparison.

* Equals (Raw) node now based on the generic version.
* Fixed StreamEquals method when both streams were using the same underlying stream.
Added test patch which shows issues with evaluation of empty spreads. Test should fail.
now uses raw osc nodes