before starting work on new aural obj
remove more or less redundant AudioSystem
prepare for new aural impl
...
that's a good intermediate result - aural sonif still largely
disfunctional, but general approach of plugging into aural-proc-impl
works (user-value implemented)
...
...
?
...
brain damage
(integrate new lucre-matrix version); we now need a provided hook for
futures / prepare in sound processes...
compiles with mellite 0.10.0-SNAPSHOT
start 'matrix-prepare' stuff to hook into aural view -> buildAsync
... todo: figure out the matrix key generation for dim; allow multiple
asyncresources to be created in a call to buildasync
we have to go back to lucre-matrix to make it possible to retrieve
'dimension matrices'
up lucre-matrix
getting there
Dim.Play works correctly now; Dim.Values, Var.Play should be straight
forward now
Var.play ok - but we have to listen for sonif changes and invalidate the
synth graph
before solving chans vs frames in Dim.Values