Use of a common class "Building" to share code between Room and Trap
updated model format so ogre won't complain
Range fighters wrong behaviour when attacking rooms
fixes #199
Crash when quitting game with creatures in hand
fixes #210
Create symbolic links to the game resources when building out of the CMAKE_SOURCE_DIR (fixes #121)
This is done both on Linux and on Windows (unless it is older than Windows Vista)
Also replace CMAKE_CURRENT_BINARY_DIR by CMAKE_BINARY_DIR (we have only one CMakeLists.txt)
Merge pull request #206 from akien-mga/linux-install

Make it possible to run the game out of the source dir
Merge pull request #211 from oyvindln/development

updated model format so ogre won't complain
Merge pull request #212 from hwoarangmy/development

Shared common code between rooms & traps + crash when quitting game with creatures in hand + fixed range fighters buggy behaviour
Chickens spawn in tile 0,0 and then go through everything to their hatchery
Workers can claim tiles next to a claimed wall even if no claimed ground tile neighboor
Add support to sell rooms/traps
After selecting a tile, it is not possible to pickup a creature
moved maplight deletion out of RenderManager
Only create symlinks if they don't already exist
Used deletion queue in gameMap as suggested
Merge pull request #219 from hwoarangmy/development

Add support to sell rooms/traps + chicken spawn problem
Moved deletion queue call + minimap fixes
Added the Hammock for Adventurers.

Fixes #218

I also updated the credits file and fixed a few things there.
Merge pull request #222 from Bertram25/development

Added the Hammock for Adventurers.
More minimap tweaking