Xcode: everything *except* iOS build should be TARGET_OS_MAC
Scrollbar: only TextAreas support per-pixel scrolling
yet another GameCheck regression
Effect: removed obsolete fixme
NEWS: another late bump
Effect: also store SpellLevel for iwd2 use
implemented iwd2 saving throw system (to best of my knowledge)
fx_bleeding_wounds: fixed, it's not a copy of the poison opcode
there is no such thing as a fizzling animation on casting interrupt
Actor::CheckCastingInterrupt: noop when not casting

avoids extreneus spam
Actor::GetBaseCasterLevel: log a message for funky spell types
Actor::GetBaseCasterLevel: some research notes

ugh!
IncrementGlobalOnce: Increase both variables, not just the second

 -fixes DUHIR.DLG uhir's lucky knife quest and hopefully many others
Merge pull request #15 from chilvence/fixesonly

IncrementGlobalOnce: Increase both variables, not just the second
SDL2: clear the renderer after video playback
Merge https://github.com/gemrb/gemrb
GemRB_Window_CreateWorldMapControl: note the new parameter in the py doc
Set GF_ALL_STRINGS_TAGGED for bg2demo

  * Add new GUIScript method GemRB.SetFeature()
Merge https://github.com/gemrb/gemrb
demo: added howto-run notes to README