- SCVs now repair tanks
- Removed Queue tick from QueueConstructor
- Set opening build order to default 6 Vultures 4 Tanks
- Queue is cleared after building has landed (it doesn't fix bug that removes building from the available buildings however)
-  Added resetQueue public method to ProductionManager to be called after building has landed
- Added method prototype for group movement to MicroManager
- Removed siege/normal mode tick from Tank micro
- Vultures should be more effiecent at attacking buildings
- Vultures should not while attacking buildings
Improved Vulture micro
Changes to Vultures and build order
Modified queue and Vulture attack priorities
- Disabled Combat Simulation
- Modified queue
- Changed StrategyManager doAttack to 100000 frame (when Tanks and Vultures are ready)
- Increased game speed
Improved BuildingManager performance
- Changed lift settings (only barracks are now lifted, just in case the enemy got only zealots left)
- Commented code responsible for managing dead workers while building is constructed
Fixed performance bug - it was due to there was no supply for the units in the queue (and the units had higher priority than depot)
Increased number of supply depots queued
Merge branch 'feature/tank_micro_2' into develop