Enderman attacks a player if he's looking at him.

It works and they don't attack if he has a pumpkin on his head :)
`if (GetWorld()->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) - GetWorld()->GetSkyDarkness() < 15) { // Attack }`

STR accidentally changed the logic of the code.