Adds in Flashkirby's beach sprites.
* Removed Shutters from Interior Windows. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8787 )
* Removed Shutters from Bar and replaced with Different Shutters. Because was Ugly. (hopefully the button works).
* Added in Security Wing Dorms. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8829 )
* Made Modifications to Zoning in Dorms. (allows for better crew sensors and for the light switches to work).
* Slight adjustments to escape wing. (hopefully better areas for engineering to put shielding, i don't know how those things work).
* Added Long Term Mass Quarantine Zone to virology.
* Changes to Map at Beach Holodeck and Pool.
Merge branch 'dev' of https://github.com/fauxki/Baystation12 into dev

Conflicts:
	maps/tgstation2.dmm
fixes an error that i had with the map while i was trying to resolve some conflicts.
Standartized definitions.
Changes to airlock opening:
-Only people with engineering access can open them by hand.
-Crowbarring them open/close now takes some time (~3 sec)
Merge pull request #3724 from fauxki/dev

Dev - Map update.
Reverted both LordBraindead and my own work on firecode back to when it was stable.  Fixed some issue with phantom-fires-in-pipes.  Removed some useless things left over from FEA.
Reverted both LordBraindead and my own work on firecode back to when it was stable. Fixed some issue with phantom-fires-in-pipes. Removed some useless things left over from FEA.
* Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck.
* Adds the APCs I forgot to add to the dorm rooms.
* Rezones Medbay for Light Switch Usage. - Surgery Observation and Operating Room now relabeled as Surgical Ward. Each Patient Room and Psych Office also now separate areas.
* Went around and looked for places missing light switches and added them in.
* Edited the beach holodeck a little more and added a flotation device to it. Super Pretty now!
* Removes shutters from coffin area of chapel because ugly, replaced with privacy shutters. Still ugly, but now there's privacy.
virus fixes.  WIP will update commit message later

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Updates the zone-sleeping code to account for turf changes.
Merge pull request #3729 from SkyMarshal/airfixes

More work on sleeping zones, fire fixes from master branch.
Merge pull request #3726 from SkyMarshal/firefixes

Reverted both LordBraindead and my own work on firecode back to when it was stable.
Garbage collection for fire and explosive particles.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Merge pull request #3730 from Mloc/gc-

Garbage collection for fire and explosive particles.
Bumped infection chance so viruses infect.
Merge branch 'virofixes' into viro
Adds contact-spread viruses.
Infection chance now calculated differently for airborne and contact ones.

Contact viruses spread on: infected people touching others, people touching naked infected people (clothed parts do not spread it).
Airborne viruses spread on: breathing (20% chance, then chance depending on worn clothing), coughing (now 2 tiles instead of 1)

Both types spread from mucous and blood puddles because lazy.

Fixes:
Blood and mucus now spread viruses correctly.
Lowered output of hyperzine generation syndrome, since it caused dedly ODs.