Textures, players: Use C++ containers instead of C arrays.
Merge pull request #12 from DaleRunner/master

Added setting for maximum number of rounds
Merge branch 'master' of https://github.com/odanek/duel6r
Bonus refactoring, phase 1.
Bonus refactoring, phase 2.
Weapon refactoring, phase 1.
Fix bugs and GCC warnings.
Fix problem with deleting player history.
World refactoring.
World refactoring, phase 2. Unify world and screen coordinate systems.
World refactoring, phase 3.
Lots of cleanup - Fire, Player, Util, Animations.
Elevator refactoring. Shot speed and weapon reload time don't use fps coefficient.
Water refactoring, cleanup of dependencies.
Separate header file for menu. Explicit InfoMessageQueue duration dependency.
Cleanup and encapsulation of internal player fields, remove file kontrola.
Fix GCC compilation warnings and errors.
More GCC compilation fixes.
Remove speed coef. Make enabled flag part of weapon object. Function reorganization between setup.cpp, duel6.cpp and render.cpp.
Fix compilation in release mode.