updated notes in the 'squishy swine' sample
changed squishy swine to show sprites by default
double checking wnd to world ray cast
extended MOAIIndexBuffer to support 16-bit as well as 32-bit indices
exposed MOAIIndexBuffer::setIndexSizeInBytes () to Lua
added x86 to android libmoai build to support the emulator
minor formatting change to two lines in MOAIView
Merge branch 'develop-pointinside' into develop-plumzi