Unify DropEqp and DropOrgan
Fix a too restrictive assertion
Generalize CreateOrgan to actor-turns, any store, etc.
Prevent applying organ creation items repeatedly
Prevent applying organ dropping if void
Make calculation of general benefit of organs more accurate
Sort all code structured by cases on Effect
Fix description of temporary effects
Fix wrong parens in AI organ creation check
Fix no slot assigned to item create in equipment
Add an assertion that no item slots are missing
Add timeout to jumping pole to prevent micromanagement
Fix description of multiple organs like poison
Strengthen items that add moves, since you pay one move to use them
Fix one turn too long existence of temp organs