Added the much needed and pain in the ass ability to rotate guards with proper DetectRect rotation.
Officially finished difficulty level 1!
This difficulty is effected by movement tiles and traps, patrols otherwise.
Use an "X" for Difficulty 0 and a "Y" for Difficulty 1.
This all sets the stage for many other features I am planning with the guards.
Commented out the DetectRect Visibility and removed some pointless comments