Update

add : A-Star function
Merge to master
update
Update

ADD : client connect server function
NOTE : define "USING_FACK_DATA" in client.h to close client feature
MODIFY : start with menu scene
MODIFY : remove old client-server function
Update

ADD : A-Star class public function to get current terrain ID
MODIFY : getASarResult function need give terrain geometry ID instead
position
MODIFY : A-Star result package using int pointer-to-array instead
std::list container
ADD : getAStarResult function provide A-Star result by local calculate
A-Star class
ADD : battleMouseLeftDown3D function for handle left mouse button work
int battle 3D scene
ADD : getCamera function in Battle3DScene class for provide
battle3DScene's camera object

TODO : battleMouseLeftDown3D function, finish fake A-Star path finding
work
Update
Update

MODIFY : finish A-Star path calculative function
MODIFY : finish function that player hit terrain in battle 3D scene
Update

ADD : A-Star path finding feature finished (Utility.h)
ADD : Debug line feature (Utility.h)
ADD : Left mouse button handling function (SceneBattle_3D.h)
Now can calculate A-Star path result
Now can draw A-Star path line in debug mode(no define NDEBUG)
MODIFY : Bind mouse function in battle 3D scene, add left mouse button
release callback
Update
update
update

現在可以依照 A-Star 尋路前往最遠可視點
TODO : 碰到牆壁要滑開
update
Update

加入英雄使用客戶端內建 AStar 移動功能 (角色避開障礙物時會抖動)