Should definitely not unref the dialog when querying its state (artifact from having copied _destroy()...)
Implemented Run in RFCD
Example app can run a dialog now (but not retrieve its result)
Optimised constructors of LFCD to reduce code duplication
Improved example app to have slightly better test cases on new/destroy
Autogen for marshallers
Removing now auto-generated marshals
Local and Remote FCD now correctly handle dispose overriding, and some signals e.g. show/hide/destroy are now handled
Now forward destroy signal to the client and removing dialogs that emit it.
Updating ChangeLog for 0.5.1