Ported Metastationv39k + New centcom + Fixes

Ported a fixed version of metastation v39L

Added an intellicard to the RD's office.
Added an extra bucket to perma.
Added some more interesting gear to the re-education chamber.
Added a scrubber and vent to the re-education chamber control room.
Added brig door entry buttons and flash control to the brig desk.
Added missing flashes to the left and right AI chamber slots.
Added missing control and magnet for the target at the shooting range.
Added missing air-alarm to the AI upload foyer.
Added missing air alarm to art storage.
Added shutters to the chapel's space-facing windows.
Added the CE's new advanced magboots.
Fixed missing wire and pipe at the labour camp.
Fixed missing consoles on the labour shuttle.
Fixed green tiles under medbay desk.
Fixed first two brig doors appearing under blast doors when open.
Fixed some doors in research appearing under blast doors when open.
Fixed ore unloader not working at the (disused) mining processing area.
Fixed a wide assortment of incorrectly placed wires and pipes.
Fixed a missing wire and some incorrectly-placed walls at the labour
camp.
Gave specific IDs to every GPS.
Incorporated the new syndicate space suits from Giacom's update on
BoxStation.
Moved the mineral redemption machine to the cargo office.
Removed lots of decorative reinforced windows from toxins.
Replaced air canister in the prisoner education centre with CO2 for
quietly gassing people.
Replaced all outdated references to "/area" with "/area/space".

As well as my own fixes:
Added missing documents to the vault
fixed various /areas missing from engineering and AI upload
fixed labor camp + labor camp shuttle that was already commited but
added again on this map
set the kirbyplants back to density = 0 because thats how they were
intended but a certain someone changed it only causing issues

As well as my own additions:
Replaced the gateway room with heads break room
Added new centcom with deathsquad
New centcom features JCOS-based offices with some minor unique cosmetic
items
(poorly) remade deathsquad, could use some work, its useable for now
placed spacebongs on the map (cause spoffy said too)

The prototype station was not ported nor do i plan on porting it, it
only caused issues with atmos alarms
Removed the unused /area/wreck from dirtystation.dm

Removed the unused /area/wreck from dirtystation.dm
Added zombie spawn points to the map

Added zombie spawn points to the map
Added Firing Range to Centcom (Magoca Requested)

Added Firing Range to Centcom (Magoca Requested)
More minor fixes to the map

more stuff /tg/ left out of fixing.
Fixed movespeeds

## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. 
RUN_DELAY 0
WALK_DELAY 2

## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 1
MONKEY_DELAY 1
ALIEN_DELAY 0
SLIME_DELAY 1
ANIMAL_DELAY 1

Humans/aliens move the fastest
Borgs,slimes,monkeys,other animals move slower then that
then walking moves even slower then that.
More config changes (see description)

Enabled Humans need surnames/ghost interaction/borg names/assistant access
...and borg renaming

borgs can rename themself at round start.
Added spoffys changes (no assistmaint, default laws = 0)

Added spoffys changes (no assistmaint, default laws = 0)
Merge pull request #60 from FlavoredCactus/master

Ported Metastationv39k + New centcom + Fixes