[SimplifyCFG] threshold for folding branches with common destination

Summary:
This patch adds a threshold that controls the number of bonus instructions
allowed for folding branches with common destination. The original code allows
at most one bonus instruction. With this patch, users can customize the
threshold to allow multiple bonus instructions. The default threshold is still
1, so that the code behaves the same as before when users do not specify this
threshold.

The motivation of this change is that tuning this threshold significantly (up
to 25%) improves the performance of some CUDA programs in our internal code
base. In general, branch instructions are very expensive for GPU programs.
Therefore, it is sometimes worth trading more arithmetic computation for a more
straightened control flow. Here's a reduced example:

  __global__ void foo(int a, int b, int c, int d, int e, int n,
                      const int *input, int *output) {
    int sum = 0;
    for (int i = 0; i < n; ++i)
      sum += (((i ^ a) > b) && (((i | c ) ^ d) > e)) ? 0 : input[i];
    *output = sum;
  }

The select statement in the loop body translates to two branch instructions "if
((i ^ a) > b)" and "if (((i | c) ^ d) > e)" which share a common destination.
With the default threshold, SimplifyCFG is unable to fold them, because
computing the condition of the second branch "(i | c) ^ d > e" requires two
bonus instructions. With the threshold increased, SimplifyCFG can fold the two
branches so that the loop body contains only one branch, making the code
conceptually look like:

  sum += (((i ^ a) > b) & (((i | c ) ^ d) > e)) ? 0 : input[i];

Increasing the threshold significantly improves the performance of this
particular example. In the configuration where both conditions are guaranteed
to be true, increasing the threshold from 1 to 2 improves the performance by
18.24%. Even in the configuration where the first condition is false and the
second condition is true, which favors shortcuts, increasing the threshold from
1 to 2 still improves the performance by 4.35%.

We are still looking for a good threshold and maybe a better cost model than
just counting the number of bonus instructions. However, according to the above
numbers, we think it is at least worth adding a threshold to enable more
experiments and tuning. Let me know what you think. Thanks!

Test Plan: Added one test case to check the threshold is in effect

Reviewers: nadav, eliben, meheff, resistor, hfinkel

Reviewed By: hfinkel

Subscribers: hfinkel, llvm-commits

Differential Revision: http://reviews.llvm.org/D5529

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218711 91177308-0d34-0410-b5e6-96231b3b80d8
MSBuild integration: fix the loop in install.bat

It would previously not continue the platforms loop
unless it could find the latest toolset directory.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218712 91177308-0d34-0410-b5e6-96231b3b80d8
DebugInfo: Sink the code emitting DW_AT_APPLE_omit_frame_ptr down to a more common spot.

No functional change. Pre-emptive refactoring before I start pushing
some of this subprogram creation down into DWARFCompileUnit so I can
build different subprograms in the skeleton unit from the dwo unit for
adding -gmlt-like data to the skeleton.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218713 91177308-0d34-0410-b5e6-96231b3b80d8
[BasicAA] Make better use of zext and sign information

Two related things:

 1. Fixes a bug when calculating the offset in GetLinearExpression. The code
    previously used zext to extend the offset, so negative offsets were converted
    to large positive ones.

 2. Enhance aliasGEP to deduce that, if the difference between two GEP
    allocations is positive and all the variables that govern the offset are also
    positive (i.e. the offset is strictly after the higher base pointer), then
    locations that fit in the gap between the two base pointers are NoAlias.

Patch by Nick White!

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218714 91177308-0d34-0410-b5e6-96231b3b80d8