Merge pull request #6 from DarkstarProject/master

Merge
Update homepoint event, also fix logic check
Merge pull request #535 from bope12/master

Update homepoint event, also fix logic check
Bump version number
Merge pull request #536 from bope12/master

Bump version number
Homepoint crystal typo and re add the registration message
Revert "Homepoint crystal typo and re add the registration message"

This reverts commit a988ba714314642f6df647377bc0998195d3fd29.
HP crystal typo and readd registration message
Merge pull request #537 from bope12/master

HP crystal typo and readd registration message
Default values were mising for soem settings. Also added new map config settings, including the most frequently requested thing on forums: all mobs gil drop, which is a reimplementation of the global gil multiplier Compmike19 shared ages ago.

Also included new and modified existing settings to allow stronger NMs without effecting normal mobs.

  nm_hp_multiplier: 2.0
  mob_hp_multiplier: 1.0

 Will result in all NM's having double HP, but other mobs are normal.

Everything behaves retail by default, as always.

I have omitted my mod that allows subjobs to be a different fraction from retails half of main, because enabling sj abilities from levels above 49 requires additional edits (ability scripts mainly) that I'm not sure would be welcome, and we prolly don't want people to complain thing X "doesn't work" when it is only because their server is doing something custom.
Changed default value for 2005 harvest festival, because it is in dire need of updating and when enabled it crashes servers at the stroke of midnight when the date changes to October 20th.
Merge pull request #540 from TeoTwawki/misc2

Missingd efaults for soem conf settings, a few new conf additions, and set the server crashing harvest festival to default disabled.
Fix copy paste mistake...
Merge pull request #541 from TeoTwawki/misc2

Fix copy paste mistake...
Database corrected npcs for PM 5-3 + missing homepoint in attowah
CORE: changed spells, abilities, mobskills and weaponskills to use a copy constructor into a unique_ptr
-this allows scripts to freely change any property of the spell, ability, or weaponskill, since it is no longer a reference to the global array
CORE: Fixed a few coding errors with various modules
CORE: clear m_PMobSkill when mobskill is complete
CORE: additional script bindings for abilities
LOGIN: bump client number for c0e9f85c0060a3382d9cc9ef3c3afbf7ccd107d5