Fixed the issue with the Building Buttons popping up when a unit moves onto Building. However, for the Building script to work, the TileStandard script is needed with the isStructure on the TileStandard script turned to false. I am still adding to the BuildingBarracks class for the unit itself, but the button error is fixed and the buttons spawn units appropriately. Still need to add resource cost for building the units to the script though. Haven't gotten that far yet.