Rename first person camera to freelook camera. Add rotation(turn left and turn right) for the tank model.
Merge branch 'dev_camera_li' of github.com:Megabyte355/RollerCoasterOpenGL into dev_camera_li
Added Tank Model file to project. And two files seemed to be modified on build..
Merge branch 'tank-model' of https://github.com/Megabyte355/RollerCoasterOpenGL into tank-model
Merge branch 'tank-model' of https://github.com/Megabyte355/RollerCoasterOpenGL into tank-model
Merge branch 'tank-model' of https://github.com/Megabyte355/RollerCoasterOpenGL into tank-model

Completed the Tank integration into the world, have replaced the references to point to the Tank model instead of the Helicopters.

Signed-off-by: Alex <d3t0ur@hotmail.com>
Add movement go forward and backward
merge from tank model.
Finished movement for tank body.
Merge branch 'tank-model' of https://github.com/Megabyte355/RollerCoasterOpenGL into tank-model

Remodeled the parenting of the tank parts.

Signed-off-by: Alex <d3t0ur@hotmail.com>
Reworked the parenting of the TankModel and implemented the hidden cube alternative, since the other one would required an inappropriate rescaling for the base parent cube, which would create cumulative distortion.
Add canon movement.
useless commit
merge from tank-model
Finish movement and add third person camera.
Add first person camera.
Fix on third person camera(take canon rotation under consideration as well).
Shrink the central cube, and add static camera.
Added a getter for the velocity vector and an option to keep looking forward (still buggy)
Remove bin and build.