Change the freeze detector thread to be a periodic callback running on the thread pool
Removed some unneeded boost dependencies.

Ensure that the correct packet sizes are read in the authserver.
Added some try catch to the authserver to deal with boost exceptions (this part is not finished)
Added a missing definition
Removed some dead code
Fixed the authserver not accepting clients.

Fixed using hostnames in the realmlist table.
Readd support for TCP_NODELAY socket option
Renamed WorldTcpSession back to WorldSocket
Fixed the AsyncAcceptor overload (too much c#..)
Fix of the fix ftw
Replaced the LogWorker thread with Boost ASIO
Fixed FreezeDetectorHandler trigger time
Fixed the UI64FMT and SI64FMT format specifiers
Nuked some compiler errors on Linux
More GCC compile fixes
GCC you sneaky...
Fixed the first world connection being slow