Companion points at player and folder
Companion Prefab

Created a companion prefab for the Prefab folder.
Created a companion movement script, which makes the companion move to
the companionSpot behind the player.
Player movement improved

The player movement has improved so the figure fases the way it moves,
also diagonal.
The AttackPoint has been made a child of playerFigure too keep its
postion in front of the player more easy.
Merge remote-tracking branch 'origin/Companion'

Conflicts:
	Assets/Scenes/AIMovementTest.unity
	Assets/Scripts/Player/PlayerMovementScript.cs