Less hacky
Made diesel render as brown in vehicle ui, fixing all resources
colours after gasoline, including water
Copied definitions of fuel_types and fuel_colors across to
veh_interact.cpp to fix fuel usage indicator colour. Moved them to the
top of both files if they weren't there already.
Redefine fuel_colors in header as extern, so veh_interact can use it.
removed magic number
Funnel recipe

My first contribution!
Bracket
prevents more than 5 fuel gauges rendering on vehicle ui
Makes artifacts visible again
Weaken glass walls
Horizontal vehicle menu set to list greater number of resources than
vertical menu.
In vertical mode, if too many resources, last shown is appended with ...
ie E / F 25% gasoline...
Radiogenic smaller increment change
Fix clothing crash
Merge branch 'car-noise-z' of https://github.com/Coolthulhu/Cataclysm-DDA into merge
Merge branch 'fixVehicleWater' of https://github.com/malhawee/Cataclysm-DDA into merge
Merge branch 'Artifact-appearance' of https://github.com/i2amroy/Cataclysm-DDA into merge
Merge branch 'Glass-walls' of https://github.com/i2amroy/Cataclysm-DDA into merge
Merge branch 'Clothing' of https://github.com/i2amroy/Cataclysm-DDA into merge
Merge branch 'radiation' of https://github.com/i2amroy/Cataclysm-DDA into merge
Gives circsaw_on SAW 2