Undo struct is in place.
Add hashcode and equals
Remove uneed class
Add animation time constant
core/src/main/java/org/geekygoblin/nedetlesmaki/core/components/gamesystems/GameObject.java

moveTo return the new Position of object
Add getPlate membre
solve plate disparition
ugly solve of bug with ned move on object
Box move and animation run
GreenMaki move and animation run
Orange maki move and animation run.
core/src/main/java/org/geekygoblin/nedetlesmaki/core/backend/PositionIndexed.java

reIndex is use to readd object in index (for box destroy)
core/src/main/java/org/geekygoblin/nedetlesmaki/core/backend/PositionIndexed.java

reIndex is use to readd object in index (for box destroy)
Add copy constructor
Add new constant time
Add boom animation for box
Blue Maki move and animation run
Base class of GameObject, and begin of undo system (with Memento DP)
Merge blue_maki_boost and maki animtion file
Wall rocks