Update parser: save mobs in a temporary array according to their depth
Remove player from monsters file
Add health point ant health point incrementation to parser

Health point depends on depth of the map
Add base health point and hp inc to mob_types table
Update monster inserts
Update dice: Add dice struct

Now we can create a dice instance using text describe like '1d5'.
Also add a method shake and throw for this struct and some remadte standart funcs shake and throw.
Update DmgDescription struct
Update mobs: add healt point to monsters

Also add default player hp.
This is very big big commit.
Delete unnecessary fmt log