allow multiple foods on patch, limit max TTL
move goals and utilities into human/zombie packages
add method getAgent to Agents
remove unnecesary optimalization - it didn't work for degres outside 0 - 360
formating and error message improvement
use maxTTL from WorldConfig, not magic number
update human noGoal behavior - when not in danger don't only rotate, wiggle a little
add field to Attack step
add ammo and shoot
exctract KillInfected goal from HumanAttack
add static getDanger method to DangerUtility
add goals and utilities
add goals and utilities to Human and Zombie
heal only to base-ttl