- Added player flash on damage
- Updated todo.
- Changed player colour to suit new colours.
- Gave wall and floor tiles characters. Updated colours.
- Changed panel colours
- Fixed border flash on update_msgs()
- Set FPS limit to 60 from 20
- Minor TODO changes
- Updated food values
- Minor changes to TODO list in Readme.md
- Fixed player_rest() to display messages correctly
- Fixed stumble bug
- Fixed stumble bug
- Tidying
- Preparation for implementation of dice/sides rolling system.
- Partially implemented dice roll system. Combat works.
- Bugs in character info box
- Still needs accuracy and other @properties to be changed
- Currently effects calculation is not integrated
- Further implemented combat roll system, still need to implement effects
- Dice roll 99% implemented, affects crit, calls effects, equipment and base fighter variables.
- Still some minor bugs to iron out,  level up needs changing which will probably require adding stength
- Fixed critical hits.
- Add to alpha todo list
- Preparing to try torch effect
- Fixed monster path finding! Added

libtcod.map_set_properties(fov_map, monster.x, monster.y, True, True) to set tile movement.
- New bug where the monster can see the player but the path is blocked causes it to wander.
- Fixed  bones/fountains covering items
- Updated alpha schedule
- Changed torch color, wall colors
- Need to store torch colors and floor/wall/light/dark colors in seperate variables, 4 in all.
- Fixed load functionality due to new_game variable; refresh_count.
- Lowered torch to 10
- Added lerp to floor and wall colors, looks much better now.
- New bug where tiles with objects or monsters on them are refreshed during loop