- devided tests in visual tests (when we have to start the game, to have
openGL context) and UnitTests
- Movable: changed getX to getMinX as the former yielded the wrong
result for instances of Path
- removed some resolved TODOs in the code
- renamed some methods and variables to more fitting names, added /
adjusted some documentation
- DefaultCollider: changed order of Verifiers to be more selective
- Block: can now have arbitrary hitboxes
- MapLoader: now derives the hitboxes for each Block from the shape of
the used tile, closing #28
- HitboxRenderer: renders the hitbox of the Positionable. Can be used
for more visual collisions-checks
-
- QuadTree: removed redundant inclusion-check
- MagicWand: removed redundant minX/minY-detection