modified:   CMakeLists.txt
	modified:   external/squirrel/squirrel/sqdebug.cpp
	modified:   src/control/joystickkeyboardcontroller.cpp
	modified:   src/control/joystickkeyboardcontroller.hpp
	modified:   src/gui/button.cpp
	modified:   src/gui/button.hpp
	modified:   src/gui/button_group.cpp
	modified:   src/main.cpp
	modified:   src/physfs/physfs_sdl.cpp
	modified:   src/scripting/functions.cpp
	modified:   src/supertux/console.cpp
	modified:   src/supertux/main.cpp
	modified:   src/supertux/menu/joystick_menu.cpp
	modified:   src/supertux/menu/keyboard_menu.cpp
	modified:   src/supertux/menu/keyboard_menu.hpp
	modified:   src/supertux/screen_manager.cpp
	modified:   src/video/gl/gl_renderer.cpp
	modified:   src/video/sdl/sdl_renderer.cpp
	modified:   src/video/texture_manager.cpp
git add	src/SDL2/
My cool commit message
New comit of SDL2
Few more fixes to SDL2 conversion
Tentative untested fix to SDL_GetDisplayMode
Start working on a bonusblock drop procedure for when buttjump is used to open
Finish making powerups drop out of bonus blocks when hit with butt-jump
Allows bonus_blocks to drop contents when opened with a butt-jump.  This makes obtaining powerups while big less-trivial.  Note that bonus_blocks on the ground will still send their contents up (with the exception of the Tux doll).
There is some room for improvement here: a sort of "drop riser" would make it look nicer, and currently dolls are unobtainable on butt-jump which might be a little to harsh.
Added some contrast, blended colors, and added texture to owl graphics
Made the eyes of owl more owl-like
Appearance of vertical movement to owl graphics
Don't kill badguys twice when hitting spike after falling after being squished
Fix credits font size for Marcin Kocur
Checking if badguy is active before double-killing in a few more places
[bug 952 partial] Free mouse cursor surface before shutdown
Prevent previous music from playing when sound file couldn't be found
Cleaned up some junk in bonus_block.
Removed some unnecessary switches to reduce the amount of code.  Star and Tux dolls now make a noise when leaving the bonus block.  Removed unused variable from coin_explode.  Heavy coins now bounce once when hitting the ground at high velocity and reflect their y velocity when hitting the bottome of something.  Made it easy for the editor to place bonus blocks with the flip level potions.
Changing the order in which the components are loaded, video first, then audio, less 'important' parts deferred => faster showing of supertux window
Concept art for LiveFire
Spikes for all directions
Added ice-slick tiles that can be used to make various surfaces slippery.