Created Accessor functions for GameWindow's Width and Height
Updated TextureBatch to use GameWindow::GetWidth() and GameWindow::GetHeight()
Updated TextureBatch's member functions to use capital camel-case naming
Added TextureBatch::DrawPrimitiveRectangle(MINX::Rectangle, MINX::Graphics::Color)
This allows for developers to draw rectangles to the screen without the need for creating a new MINX::Graphics::Texture2D
Re-Implemented Color tinting system to allow for alpha channel maniuplation.
Updated all MINX classes to use captial camel-case for member functions.