Firesuits no longer protect against pressure
Made DS suits spaceproof
Removes the second holywater

Deletes the second kind of holy water that doesn't do anything. Lemme
know if I should do the opposite of this.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
Tweaks homunculi

Makes them a bit creepier, and makes it so they don't spawn with
underwear. Because really, if the rune spawns anything, it should be
robes. But that would make things too easy.
Moved Supermatter.dm out of the WorkInProgress directory.

Conflicts:
	baystation12.dme
Supermatter update.

Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.

Conflicts:
	code/modules/supermatter/supermatter.dm
Add "Die a glorious death" objective.
Add ghost radio

Conflicts:
	code/modules/client/preferences.dm
	code/world.dm
Maybe fix #288
Merge pull request #1 from ZomgPonies/master

Update
Ninja / CentComm changes
Added new AI icon courtesy of Wisewill
Added 'Sparkles' to the AI selection
AI icon bugfix
Merge pull request #120 from alex-gh/sparkles-icon

Firesuits no longer protect against pressure damage.
Merge pull request #119 from SamCroswell/master

CentComm changes
DME fixes
NEW BOO SYSTEM!

Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
Rework of colour mixing

Conflicts:
	code/modules/reagents/Chemistry-Colours.dm
Resolves #2213 Fixes the back icons for the scythe and the Roman shield.

Conflicts:
	icons/mob/back.dmi