* Const + reduced scope.
* Removed unused parameter.
* Const + reduced scope.
* There's no point in setting stats for spawn points.

* These get overwritten when the actor is spawned anyway.
* More work on the lua AI.
* Const + reduced scope.
* Const.
* Const, reduced scope.
* Blender MD2 plugin: Chaeck that the object has a correct number of skins.
* ui lua integration: added doLayout to model and text node

* model and text onLoaded methods contained code to do layout related
* checks and pre-computing -> these were moved into doLayout since this
* is the correct place for these actions

* this removes warnings when lua creates nodes wich are not yet setup
* correctly
* ui lua integration: fixed checkbox issue (second try)

* problem with the checkbox was actually related to the allocation/cloning
* strategy of nodes in combination with the use of reference vars in
* abstractvalue nodes
* ui refactoring: renamed Cvar_Get to Cvar_GetOrCreate

* this was done since the function not only retrieves a Cvar by name
* but also creates one if the Cvar doesn't exists yet
* makes code easier to read
* ui lua integration: fixed bug in optionlist
Merge branch 'master' of git://github.com/ufoai/ufoai
* UI2:modeltest added scaling with mouse
* renamed Cvar_Get to Cvar_GetOrCreate in OS ports

* see 0e444d93cdcb4b506f750b76cec6758e8104d39f