Base water effect renderer version, no effect just bitmap stretching
Extracted file reading code from Renderer implementations
Wave in picture coordinates
Wave in mouse click
Minor constants
Addressed boundary case crash
Started work on optimisation
Moved mouse listener code to different class. Added 2 backgrounds
Merge branch 'fps_count' into water_effect

Conflicts:
	src/main/java/rhx/gfx/render/MainFrame.java
Merged fps_count branch and added fast path for wave rendering
Optimisations taken from Fabiens Senglard's blog
Merge branch 'water_effect'