Connected some parts so that picking up and droping items works and moving to locations shows accurate information about what items and character are in the location.
Reworked how activity events appear in the main view.  Now individual key words are not interactive, but rather each row can be tapped to show some key action as indicated by the attributes generated from a successfully executed command.
Removed all webview-related code and files and replaced it with an empty table view.  Events are not yet populating, that is the next step.
Configured ActivityViewController to be able to show commands in its tableview.
Dramatically improved command and event system with a restructring of the command object and its methods.  Commands now have a structured way to check if they can be executed and a more streamlined way to be evulated in a queue system.  Commands have also been removed from inclusion in an UI code for decoupling purposes.
Created GameEvent to notify application aboui results of commands.
Re-wired the view controllers in main storyboard and now using instantiation instead of segues to control transitions.
Fixed merge conflicts.
Created valid editor target that shares CoreData configuraiton and code.  No using a separate framework due to troubles sorting out swift module issues.