Monk Skills: Fists of Thunder, Lashing Tail Kick, Deadly Reach

General Notes:
- fists of thunder, lashing tail kick, and deadly reach update, see specifics below
- all procRate data is from www.d3maxstats.com, the website claims it is accurate as of 2.0.4, don't know where else to get the data
- monkHaste is probably wrong for every ability, i don't know where to get that data
- some procRates are decimals (0.667 for 66.7% vs 50 for 50%) and i'm not sure why, using decimals for consistency, easy to change later if needed
- added weapon-damage-type to base ability and any runes that were missing it, maybe needed but probably not

Fists of Thunder:
- fists of thunder now has a 3rd hit weapon dmg effect by default, i've added a weapon-damage-3rd effect and i hope it doesn't break anything
- fists of thunder formula will need reworked to include weapon-damage-3rd (see above)
- fists-of-thunder~a has an additional dmg per hit which needs calculated in some manner
- fists-of-thunder~b has additional dmg every 3rd hit which needs calculated in some manner
- fists-of-thunder~c has a weird mechanic and the damage calculation for it probably needs completely reworked
- fists-of-thunder~d now generates 4 spirit for each enemy hit by critical dmg, generate-spirit-crit procEffect is probably useless now

Deadly Reach:
- deadly-reach~c has a different 3rd-hit effect value that will need calculated, previous 3rd-hit effect value didn't make sense to me so i left the value unchanged for now