[WIP] Two baystation ports

![ss 2014-12-17 at 11 26 18](https://cloud.githubusercontent.com/assets/7247232/5484979/38413010-8648-11e4-87bd-a22c7569ee5a.jpg)

- Added a better ready system
- Added a check to see if the round has started so you can't ready up while the round is in the preround phase after the timer hits 0
- Added a crew manifest from bay viewable from the lobby and as a ghost so you can decide what you want to do based on a more visible departmental population.
- Did not include the 'active/inactive' part of this, which checks if people are braindead/catatonic, because I don't think our server has long enough rounds for that to be a big deal and for people to go braindead after an hour and a half, which happens more rarely than it does on bay's 3 hour rounds

Issues:
Preround jobs do not show up in the manifest
All jobs are listed under the 'misc' category for some reason instead of 'heads, supply, security' etc