Changed speed of movement as we now have larger tiles
Removed spaces
Optimised main loop so that key events aren't too quick
Deleted spaces in game_window
Made scaling fractional
Improved comment in bootstrapper
Stupid logging message changed on entitythread killed
Fixed scaling
Added test.bin to .gitignore
Fixed warning in g++
Deleted pointless files
Removed spaces
Removed unwanted includes
More spaces deleted
Remove some remnants of Player
Increased font size
Cleaning main; mostly removing includes
Made map have far fewer gaps
Deleted player
f → i