This is the beginning of the map randomizer for story #66
So far, in a 2D array representation, we have created random rooms and random start and end points of the corridors between rooms.
Next is to create the corridors themselves and then finally convert from the 2D array to actual walls in the 3D game world.
Pair programmed with @marouen-lamiri (hopefully this tag works - my first time trying to tag a person)