megamek: 0.39.5-1~getdeb1

  * New upstream version
    + Bug: GameVictoryEvent was not adding "Out of Game" entities to the
    entityIds hashtable
        This was causing bugs in MekHQ, such as not registering kills
        properly
    + Bug: ComputeECM.computeAllEntitiesECMInfo could NPE in some
    circumstances
    + Bug [#4384]: BA can move over max MP if move is past starting position
    + Bug [#4383]: NPE at end of firing phase (GetClosestFlightPath)
    + Bug [#4374] Infantry units may dig in even if they are already dug in
    + Feature [#1345]: Dug in indicator for infantry units
    + Bug [#4379]: java.io.FileNotFoundException when any player joins
    + Bug [#4368]: Infantry Field guns were using wrong firing arc
    + Changed when facing widge is drawn for infantry: previously it was
    drawn when they were dug in (since digging in used to require a facing),
    now it's drawn when infantry have field guns
    + Bug [#4142]: Alternate "Better" MASC should mention, or not effect,
    superchargers
    + Bug [#3655]: Hardened armor and vehicle damage threshold rule
    + Bug [#4370]: Spheroid dropships have incorrect atmospheric modifiers
    + Bug [#4313]: Bot auto-disconnects when all units are destroyed
    + Bug [#4386]: PSD files included with binary releases
    + Bug [#4330]: Potential problem with the vehicle threshold rule
    + Feature [feature-requests:#1340]: Please make inferno bombs work with
    the vehicle damage threshold rule
    + Data [#388] & [#389]: New Maps!
    + Data: Added a new quicksand image under the singlehex folder
        This is not implemented in tilesets because I'm not sure what the
        setting should be for it
        Right now the classic tileset has a weird note about quicksand, but
        the images are all commented
    + Bug: Aero validation failed for Aero's with bombs loaded as
    reinforcements from MUL because bombs were counted for weight
    + Bug [#4362]: ASFs at velocity 1 are unable to eject because "this unit
    has not used all of its velocity"
    + Bug [#4359]: Units forced to move into basement, even if not collapsed
    + Bug [#4357]: TestMech now ensures Omni 'mechs don't have hand/lower arm
        actuators with arm mounted PPCs/Gauss/Autocannons
    + Bug [#2843]: bot does not use bridges (fixed for Princess only).
    + Bug [#4364]: Cluster hit weapons may cause multiple critical hits per
    weapon on a to hit roll of 12
    + Bug [#3235]: Bot hates air-dropped units
    + Cached ECM Info computation for Princess, should speed-up
    deployment/movement
    + Bug [#3378]: Bots Don't Use Plasma
    + Bug [#4351]: Alpha strike with ASFs conflicts with bombs
    + Data: New Unit Images.
    + Bug [MML#150]: Fixed alot of equipment in MiscType wrongly showing for
    Aeros
    + Bug [#4349]: Unable to manually land WIGEs (MM simply will not allow
    it)
    + Bug: Industrial armor doesn't parse correctly, due to a space in the
    type name
    + Bug [#4336]: Unofficial rule : Grounded dropships fire weapons
    individually allows dropships to disregard max heat
    + Bug [#4381]: Various Game.checkPositionCacheConsistency() Errors
    + Bug [#4391]: Immobilized Hovers Not Sinking
    + Bug [#4396]: VTOLs shouldn't get building floor select dialog when
    deploying