Lock the camera to a specific height, minor tweeks to spotlight
Collected some texture files
From 3JS examples, TGA loader
add in the support file for TGA
Implement TGA for the floor
minor light adjustment
Added fog
Extend the camera view out further
Move the wire frame guiding grid up above the player
Add new a new ceiling texture, adjust the old ceiling texture
Consolidate wall textures into one TGA, get rid of all of the basic color materials
Adjust the buildGrid logic to make the floor & ceiling one piece
release the camera to move up and down on the Y axis
Dots for reddit
shrink everything
No idea, waited to long to commit this

Like I said, no idea/memory of what I was doing