* Changed position and texture coord updating to set memory directly
* Vertex data is now updated in Max directly, rather than setting it with the methods of mesh.
* Added timing to logging and additional log calls to profile performance.
* Implemented scene transfer using shared memory. Very rough at the moment! but it works.
* created msgpack sbuffer alternative that allows msgpack to write directly to shared memory
* released shared mem handle on close which was crashing daz & slight cleanup
* Changed colour correction from LUT to proper gamma correction function
* Added functionality to help debug maxscript generated materials
* Added VRay materials