New InfiniteFlight MonoGame branch
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Add support for float3x2 matrices
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight

Conflicts:
	MonoGame.Framework/Content/ContentTypeReaderManager.cs
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Add support for multisampled rendertargets in most OpenGL and OpenGLES platforms
Merge branch 'opengl_msaa' into InfiniteFlight
Fix mac build
Disable msaa support for MonoMac (for now)
Fixed GL.RenderbufferStorageMultisample not supported in MonoMac
Add PlatformResolveRenderTargets placeholder to all platforms
Merge branch 'opengl_msaa' into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Merge branch 'develop' of https://github.com/mono/MonoGame into InfiniteFlight
Remove OpenAL library references

This is a temporary hack fixing an issue caused by dupplicate OpenAL library being added during the BuildApk task
Merge pull request #9 from flyingdevelopmentstudio/HackEmbeddedNativeLibrary

Remove OpenAL library references