Proto Sound Added On HitTest

Working towards a fade in when approaching objects inside the level
Advanced Sound

HitTest fires off fade controls on the sound, set up via JSON. Back up build as advancing to setting up function and parameter details in the JSON than using conditional in javascript to sort out what is what
Full Area Sound Effects

Controls for adding sound via JSON a range of hitTest options to create a sense of distance when approaching objects in the game. Sound optimisation when leaving a level. Sharper fade in out functions that are more dynamic
Sound Bugs Fixed

Fade issues from level to level fixed. Need to have a background sound in each level or sound will die out. Clean up of both Sound.js, Temp.js and temp.css