collision with projectiles and dissapearing of hit objects implemented
started implementing particle-effects
Pack k_spec in Normal texture. Use in shading.
particles appear without uupdating
Fix GBuffer restore issue. No more funky colors.
Explosioneffect added
Added sprite for explosion, show in quads. Handle alpha.
Code formatting.
Merge branch 'master' into sheppyLys

Solved alpha problem with sprites and skybox. Removed most debug output.
Some code cleanup.

Conflicts:
	GLWidget/gbuffer.cpp
	GLWidget/glwidgetcontext.cpp
	GLWidget/glwidgetcontext.h
	SheepBattleBoats.pro
	SheepBattleBoats.qrc
Can add sheep from resources.
Sea now moves with the main object (infinite sea).
Main object is now sheep. 3D objects now calculate their AABB.
Sheep looks the right way round.
Enemy nodes added
Merge branch 'master' into targetLys

Conflicts:
	SceneGraph/levelobjectnode.cpp
	SceneGraph/levelobjectnode.h
	SceneGraph/particleexplosionnode.cpp
	SceneGraph/particleexplosionnode.h
	SceneGraph/scene.cpp
Merge branch 'master' into dary

Conflicts:
	Geometry/object3d.cpp
	SceneGraph/scene.cpp
	SheepBattleBoats.pro