Core/Spell:
Triggered spells now will be cast on the primal target instead of on caster

Close #10853
Close #10860
DB/Misc: correct some trinity_string encoding

By easy1, closes #11912
Rename  	2014_06_29_02_world_misc.sql to 2014_06_29_02_world_misc.sql
DB/Locale: Fix some locales problems
Preparation for tdb release in soon soon (Fix first db errors) :P
Core/Loot: Fixed looting creatures that have only quest items in their loot

Closes #12400
DB/Quest: The Left Piece of Lord Valthalak's Amulet

By dr-j, closes #11753
DB/Misc: Fix some startup errors

By dr-j
Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Removed DK start skill hacks
* Resolved missing skills in character skill tab

Closes #12311
Update 2014_07_01_02_world playercreateinfo_skills.sql

Fixed table name
Core/Scripts: Remove script from old boss

http://www.wowwiki.com/Highlord_Kruul
This creature was part of a bc event. he is no longer part of the game
Core/Spells: restore some special aura proc handling
Note: can cause some unexpected behavior

Closes: #12413
DB/Misc: Fix some runtime errors/incorrect triggers

By dr-j
DB/SAI: Fix Cosmetic Chains on Kirgaraak

By dr-j, closes #12420
DB/Items: Fix realtime duration of event items

By dr-j closes #12421
DB/Vendor: Add Arcanum of the Stalwart Protector reputation version
Core/Spells: Spells which do not apply auras should not apply DR

- Solves issue where Intimidating Shout applied DR twice on the main target
Rename 2014_06_20_01_world_spell_dbc.sql to 2014_06_20_01_world_creature_text.sql
DB/Items: Fix typos on 4c3cb80

By dr-j
Core/Spells: fixed Deep Freeze after 2a3546ca36468b81d673bdb27315006144af3165

Closes #12424
Core/VMAPs: Fix object orientation

Merge https://github.com/249CAAFE40/mangos-wotlk/commit/2f8b8e55d99122d34be2a08cbdbd2d2b1ae172d1
Quoting original commit log:
This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.

The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.

Fixes #417