fixed xcode build for osx
starting work on svg sample
added text line snapping back to MOAITextLabel: now optional and use-configurable; changed MOAITextLabel to use FONT_SNAPPING_SHADER by default
renamed MOAIDataBuffer getDataBuffer to GetBuffer and GetSize (to hide ZLArray<u8> as an implementation detail
reneamde MOAIInputDevice getExtendedName () to getHardwareInfo (); renamed MOAIImageTexture Invalidate () and InvalidateAll () to UpdateRegion ()
renamed MOAIParticleScript setReg to setLiveReg
renamed MOAISim getElapsedFrames () to getStepCount () and changed to return the total number of sim steps since start; added MOAIRenderMgr getRenderCount (); small formatting change to MOAIGridSpace
small revision to JDance's depth buffer bug fix
restored support for shader attribute getters (make seekAttr work) per Vavius
updated android 3rd party; moved android source files to new locations
updated moai java app implementation
updated moai java app implementation
hand merged latest from develop branch like an idiot
hand merged mesh serialization stuff like an idiot
hand merged some fixes and formatting changes from plumzi
replaced untz withh Plumzi's version
re-added missed changes from mesh serialization feature branch; fixed ios build
Added attribute for pin transform class for z component
Merge pull request #2 from patrickmeehan/pintransform

Added attribute for pin transform class for z component
minor formatting changes to MOAIPinTransform.cpp