Removed much debugging decoration

magic keys and collision points etc
Component is now a little more general

Leaf nodes accept a play string or a function containing draw logic,
rather than a function that returns a string.
Added the coin image
Activate possibility of missing-tiles below spawn

On the 4th and subsequent glitch-outs, missing tile glitches can occur
below the spawn tiles. This means that it should be theoretically
impossible to get stuck at the spawn point, surrounded by glitches,
incapable of dying
Remove hard HUD from level start cutscenes
Remove Hard HUD from other cutscenes
I was creating expensive objects in the draw loop :)
Added 2s to cutscene time all over the place

Just trying to extend the cutscenes a bit, they went a bit fast.
Allow HUD to be toggled in cutscenes

HUD defaults to on
Added 10s glitch time penalty
Restore HUD on two starting scenes removed by accident
Put the teleport back in
Added cutscene before 5-1
Extended length of opening cutscene
Added 5-1 opening cutscene
Accidentally deleted the princess
Added glitchout cutscenes
End Game is done
Muahaha pushing flowers to master!!!
Now the maps are all rebuilt at the end of the game