Moved the default scene texture back under the scene manager class. This way the texture gets destroyed when the scene shuts down.
Made minding and unbinding buffer object a constant method again.
Texture filtering is no longer split between texture and framebuffer objects.
Added more texture format/color types.
The draw model now initialized with a texture and a mesh in order to eliminate dangling pointers.
Added more texture format/color types.
Texture filtering is no longer split between texture and framebuffer objects.
Added a class to keep track of blending parameters.
Removed old tests in order to speed up refactoring after a code change.
Added a class to keep track of blending parameters.
Added a class to keep track of blending parameters.
Added a class to keep track of blending parameters.
Removed old tests in order to speed up refactoring after a code change.