other 2 dMH test cases
cellar unit test
chancellor + unit tests
undefined-filler-code for rest of the Base card effects, countVictory in lib, new greedy sampler with function producing logarithmic probability corresponding to how good the parameters are
undefined-filler-code for rest of the Base card effects, countVictory in lib, new greedy sampler with function producing logarithmic probability corresponding to how good the parameters are
forward-reasoning MCMC giving the #turns to game completion for a greedy player buying villages and chancellors when having , with a  buys strategy taken from a uniform distribution over [0,1]. this example can now be used to come up with a reasonable inference question / query