- Added basic Licensing & Document files


- To be completed next:

+ Edit Graphics to match RobberRush

+ Implement the left-over Specials!

+ Alter AudioManager so that it can play MP3 Files to reduce
installation size

+ Specials Drag & Drop

+ Specials Highlighting: When applying a multiple-step Special on an
object it 
tells you what to do next after applying the first-step via Tooltip
showing!

+ Implement GamePlaySpecials (Also playAudio() when selecting & applying
a 
Special)

+ Fix specialsState goes Mad if using Cheats too much (doesnt' save the
true 
SpecialsState instead it just saves the specialsState after
endGameAsWin() or
endGameAsLoss())

+ Call moveCarForward() recursively till the playerCar & the Car no
longer 
collided?

+ Fix IntersectionsDrag doesn't BackTrack to the first Dragged Node
(When the 
playerCar is standing still)

+ Fix Cars not dealDamage() when hitting playerCar at an intersection
while 
playerCar is standing still (We could fix this by checking if isMoving
of 
playerCar is false. If it is false then the isCollided() function won't
take 
into account whether Cars are on the same Road with playerCar)

+ Make Car/Road/Intersection take Multiple Damages from Specials (use an 
ArrayList<>?)

+ Make Specials Icons appear with mouse Cursor during Selecting a
Specials & 
Applying it?

+ Encrypt Images Files Libraries so that our copyrighted Images won't
leak out
to user after installing the Game?

+ License Generator: http://www.binpress.com/license/generator

+ Ads displaying on RobberRush everytime the player loses?

+ Finish implementing Rewards & Damage Charges for Bots & playerCar
(Save to 
PlayerRecord & Load from PlayerRecord)

+ Remove all System.out.println()

+ Refactor to GraphManager class

+ Implement Red Light / Green Light (Polices / Bandits / Zombies also
have to 
follow the rule). Redlight / Greenlight should be enabled/disabled by
the 
playerCar only and not by the Timer automatically. This makes the game
more 
interesting than letting the Greenlight/Redlight turn on/off
automatically 
because it lets the playerCar chooses whether to trap or not to trap
opponent 
Cars, so that the game may be eased a little bit. Also, it gives at
least some 
sort of gamePlay Controlling to the Player which makes the game more
strategic 
rather than too random. Zombies, Polices and Bandits moves random
already. If we 
let greenlight/redlight random too then the game will be a lot more
challenging 
and less strategic since everything is random.

+ Fix Overlapping Polices / Player / Zombie / Bandits Car

+ Tooltip Displaying for Specials & Other GamePlayButtons?

+ Fix Player Car disappear when clicking on an Intersection that
requires 
Reversed Traveling while the Car is on One-Way Road!

+ Implement Funny Mouse Icon

+ Implement HotKey-Dialog - Game Play Instructions on GamePlayScreen
Startup so 
the Users know how to move around & Use specials and such. 

+ Implement Button to Help Screen in the GamePlayScreen and/or Button to 
GamePlayInstruction Dialog on GamePlayScreen

+ Implement Scrollable Help using another Viewport scrolling through
image of 
Help Texts.

+ Fix PropertiesManager doesn't read some XML Tags (getProperty()
doesn't work)

+ Time-Elapsed for Each Level + Badges for Certain Completion Time

+ Time-Out for Each Level?

+ "Share Your Score" Button to Social Network