frameworks/native: Increase EGL blob cache size limits

Increase the size of the EGL Blob Cache to 2MB and the key size to 4K.
This helps improve the performance of OpenGL apps, especially Open GLESv1.1
apps whose shaders are generated on the fly.

CRs-fixed: 393074

Change-Id: Ic3772a9722b63351c940d40794cf54073a8b5eed
build/phone-xhdpi-1024-dalvik-heap.mk Revert AOSP heapgrowthlimit change from 64 to 96

This reverts part of AOSP change at

https://android.googlesource.com/platform/frameworks/native/+/c84e9844d621223d14178be521

Possible performance issues have arisen because of it. Discussion at

http://code.google.com/p/android/issues/detail?id=40961

Patch Set 2: Clean up commit message

Change-Id: Id7e3324607f92553a98e4d47da58a322e4fba657
Add heap configuration for 1080p phones with 2048m

 * Increase heap start size to 16m to minimize GC with larger bitmaps

Change-Id: I8fbba2e5a2a2cf2d7a6898ca6bae8639d6cf5a19
provide overrides for hwui memory limits for xxhdpi phones

Change-Id: I8b369619cd07530d0468a5449da30f338c13c7d2
hwui: Update configuration for 2GB/1080p devices

Change-Id: I73357a35bee22d76d3fe8a98ece91c5c9d19371d
Changed default XHDPI dalvik heap
GC triggering performance optimizations

Copy the correct starting heap size at process init.
Interfaces to set GC/managed heap parameters.

Change-Id: Ifbc6194310c61c05206f1d425ba5b4ebf8658141
Update HWUI config for xxhdpi/2GB devices

Change-Id: Ic9ba16b0360f2b755a1d23aa51eddc61beee2bac