Create a Quad from scratch

create a quad and assign vertices, triangles, normals, and uvs.
TileMap

TileMap and Polygon creation
Exicute in editor
and an regenerate script  in  inspector
TileSelection and other stuff
generating texture from tile atlas
Separating Data from Graphics
Random room Gen

bottom of floor is not getting set
Rooms Work Corridors dont
asdf
Finished Tutorial

added a "individual" Quad mode if random height is checked

i want to move to this http://tinykeep.com/dungen/

http://www.reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/
SA

asd