* Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit.
 * Add new but currently unused native extraction engine which supports user-specified native libraries as well as deferred extraction of libraries.
 * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing
 * Deprecate texture wrap modes not supported in OpenGL 3
 * Make sure engine is not using them anywhere
 * Put comment markers around imported library contents when loading shader
 * Fix "m_LightPos redefined" shader compile error in PostShadow.vert
* Put the shader compile log on the next line so its slightly more readable
 * Fix two more un-compliant PostShadow shaders
* More javadoc in NativeLibraryLoader
Merge branch 'master' into scissorrenderstate