I have added a script in which the bullets get destroyed on contact with anything, this will keep it from staying in the playarea
made no changes
Merge branch 'master' into Omar

Conflicts:
	SpacePizza_Main/Library/CurrentLayout.dwlt
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-CSharp.dll
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	SpacePizza_Main/Library/assetDatabase3
	SpacePizza_Main/Library/guidmapper
	SpacePizza_Main/Temp/__EditModeScene
Merge branch 'Omar'