Pausing the game will now mute audio and resuming will un-mute, unless it was muted via the game (fixes #439)
Swapping between tabs will pause and resume tweens correctly, allowing their onComplete events to still fire (fixes #292)
Merge pull request #470 from indiejones/1.2

Method expects body
Time.advancedTiming is a new boolean property. If true Time.fps, fpsMin, fpsMax, frames, msMin and msMax will be calculated, otherwise they remain at their defaults.
Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too.
Sprite.smoothed and Image.smoothed allows you to set per-Sprite smoothing, perfect if you just want to keep a few sprites smoothed (or not).
Fixes #381.
Fixed issue where Stage.update wasn't called.
Stop Group.callAll splitting empty strings.
Updating bower for 1.1.6 + non-minified (#401).
StateManager.start can now have as many parameters as you like. The order is: start(key, clearWorld, clearCache, ...) - they are passed to State.init() (NOT create!)
Sorry, removing console.logs :)
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
Fixed documentation error.
Fixed Fullscreen example and State preloading.
ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly.
Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232)
Update phaser.d.ts

Missing json() method on Phaser.Loader.
Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232)
Fullscreen mode now works in Internet Explorer and uses the new fullscreen non-prefix call.
New build.
StateManager fixes for when you change state in the create function.
TilemapLayer update for WebGL.
Fixed TilemapParser - would spit out a tileset warning if margin/spacing were set (fix #485, thanks Cybolic)
Merge pull request #484 from Strato/patch-1

Update phaser.d.ts