Xcode project file: remove -DHAVE_GROWL from game_display.cpp
remove comment

SDL_RWops is returned by pointer so we don't need to worry about the msvc bug.
fixup windows clipboard
allow copsing unicode in wesnoth

this completes a previous commit which enabled pasting unicode.
fix showing mp_connect between sp scenarios.

commit https://github.com/wesnoth/wesnoth/commit/4747c19acfb9ee3ed91c6bddbf31f09970968313 accidently reverted parts of https://github.com/wesnoth/wesnoth/commit/3154b0760504629c2e052be1615a5283827421c7
add scons check for boost_locale for windows

TODO: maybe the file scons/boost.py should also be changed?
fix bug 22826

I added this some time ago when I was debugging something else,
I put it on warning channel because there was other output I was
getting on the info and other channels that I didn't want to change
at the time. It's not needed anymore.
Merge branch 'master' of https://github.com/wesnoth/wesnoth
fix a check in move_unit

The logic is supposed to be, if (x,y) == (prev_x, prev_y), then
skip the "find_vacant_hex" function because we don't have to move.
Instead we effectively had, if (x == prev_x OR y == prev_y), then
we can skip the check.

This revises a commit
72f138c54414bc0349def0271ec1ccbad984a28b

in the hopes to fix a bug reported here:
http://forums.wesnoth.org/viewtopic.php?f=4&t=41084
add tests for {MOVE_UNIT} macro
update changelog
register the tests of {MOVE_UNIT} macro with the test schedule
move the "turn changed" alert code to mp_ui_alerts namespace
add { } to BOOST_FOREACH
create "turn_changed" preference under mp alerts
fix use of ...A( winapi functions for fonts.
remove "desktop notifications" adv. preference

We move the tooltips to the "mp_alerts_options" window which has
subsumed this preference.
fix tablature in data/gui/.../mp_alerts_options.cfg
update changelog
Merge branch 'more_notificiations'