Worker unit, still need to draw them
	modified:   CMakeLists.txt
	modified:   LibreSTR/AssetManager.cpp
	modified:   LibreSTR/AssetManager.h
	modified:   LibreSTR/GameObject.cpp
	modified:   LibreSTR/GameState.cpp
	modified:   LibreSTR/Player.cpp
	modified:   LibreSTR/maps/GameMap.cpp
	modified:   LibreSTR/maps/GameMap.h
	modified:   LibreSTR/units/GroundUnit.cpp
	modified:   LibreSTR/units/GroundUnit.h
	modified:   LibreSTR/units/GroundUnitIdentity.cpp
	modified:   LibreSTR/units/GroundUnitIdentity.h
	modified:   LibreSTR/units/MGroundUnit.cpp
	modified:   LibreSTR/units/MGroundUnit.h
	modified:   LibreSTR/units/Unit.cpp
	modified:   LibreSTR/units/Unit.h
	modified:   assets/assets.def
	new file:   assets/sprites/worker_blue.png
	new file:   assets/sprites/worker_blue.spr
	new file:   assets/worker.res