-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Fixed #93 Build error with latest commit
Merge pull request #94 from marynate/PR-Fixed_Issue_93

Fixed #93 Build error with latest commit
Removal of obsolete editor plugins Fixes #64

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Able to open project manager inside editor (Scene->Project Manager)

Remove unnecessary include of project_manager.h
Fix #19 Can't open project (with non-ASCII path)

In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.

This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
Merge pull request #115 from marynate/PR-open-pm-in-editor

Able to open project manager inside editor (Scene->Project Manager)
Merge pull request #118 from Terseus/fix-19_non-ascii-paths

Fix #19 Can't open project (with non-ASCII path)
Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal

Removal of obsolete editor plugins Fixes #64
-improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
Merge branch 'master' of https://github.com/okamstudio/godot
wtf
Merge pull request #1 from okamstudio/master

rebase