add basics for physics
add create collision mesh function
add send movement packets based on physical changes
i don't even
fix resourcemangerloading non gl models
fix some physics stuff, still no collision
change triangle order
kinda have collision working now
start working on box collision object
Add box collision shape
fix rotation and other stuff
fix merge conflict
fix z axis when setting velocity
Add /usr/local/include/bullet/ to premake
Merge branch 'physics' of https://github.com/FastQuake/E410 into physics
fix rotation more
add vector.lua file
remove init packets so we don't send doubles
Add windows include dirs to premake (for build server)
Debug drawing