Lots of updates last few days....
re-applied skillQueueEndTime to Character_. removed chrSkillQueueTime from db, added chrPausedSkillQueue.
added 2 more unimplemented/undocumented calls to Character.xmlp
changed EvilTime_* from Win32Time_* to EvilTime_* as the formats were different.
removed lots of typical serv log notices from various files and changed some sLog.Log to sLog.Debug
removed duplicate check and consolated function, added system save to StargateJump() in  Client.cpp in GetSolSystemVisits().
added skeleton code for GetSolSystemVisits() and 3 other unimplemented calls in Map*.*
added another call (GetCareerAgents) to AgentMgrService.*
added code to fix pause skill training to Characer.* and InventoryDB.*   major hack, but best i could do.  a real coder could prolly do better.
fixed and optimized CalculateTotalSPTrained() for more accurate info.  now gets total points trained instead of points trained per level.
added 6 unimplemented calls to corporation*.*  fixed new corp name problem.
fixed GetCelestialStatistic() for outdated DB call.  Sol Map from show system info working.
misc changes from default code...6AU warp, 5k AP warp distance,