Update es-419.coffee

Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
Implemented most of new inventory view.
Restored item comparison in InventoryView, now o'ertop the hero.
Pre-assigning and limiting owned items based on level for now.
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
Press Start to begin playing levels. Fixed #1574.
Showing goals on level loading view.
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
Hero always centered in camera in new hero levels when playing and not panning to drag.
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
Fix #1005
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
Added basic JSONP support for /auth/whoami public properties.
Bigass 'Stop' button in lower right during real-time playback.
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
Fixed drag and drop for hero inventory.
Fix for earned achievement default null worths. Misc other fixes.
Fixed temporary item restrictions.
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.