Correcting FlxAngle.rotatePoint and MouseEventManager.checkPixelPerfectOverlap for mouse detection over rotated FlxSprite.
PS3 / PS4ButtonID: consistent naming
Remove deprecated random functions; use FlxRandom!
Update CHANGELOG.md
Add a new FlxInput base class for inputs, closes #819
Remove intRanged, floatRanged

Same functionality is now provided by `int()` and `float()`
Update CHANGELOG.md
FrameRecord: no need to cast
Merge pull request #1138 from steverichey/dev

Updates to FlxRandom
Update for HaxeFlixel/flixel#1138
Update CHANGELOG.md
Fix autotiling bug introduced in 3f0b0aaf4207dbe71d9d9ea53781063be9acc832
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Add FlxKeyName abstract enum for the FlxKeyboard#any-functions
HTML5FrontEnd: use an enum for the browser
Add abstract enum FlxTextAlign
FlxText: use a switch for convertTextAlignmentFromString()
Use Array<FlxKeyName> instead of Array<String> for keys
Readme: add image with a selection of some showcase games
FlxTilemap: throw an error if trying to pass a negative value into loadMap(), closes #1134