Wind sounds load as ogg now, not wav.
(...along with all the other wavs)
Merge pull request #208 from virtual-world-framework/make-wind-sounds-smaller

Wind sounds load as ogg now, not wav.
Remove camera reset on scenario reset
Add override to camera navigation
Find threejs view by looking at the last vwf kernel
Add rotation by key override
Add grid boundaries to camera nav
Add zoom for top down camera and take out third person orbit for now
Make separate script for cam nav and add pointerLock override
Actually add the separate camera navigation script